i would liek to know this aswell as how to open the model files.mikez#411 wrote:What programs do you guys use to open the extracted files?
I know .DDS/ XSM but I have no idea how to open .bin, .RES
Search found 1067 matches
- Sat Apr 05, 2014 4:09 pm
- Forum: Off Topic
- Topic: MXGP Official game, another joke?
- Replies: 358
- Views: 47325
Re: MXGP Official game, another joke?
- Fri Apr 04, 2014 4:47 pm
- Forum: Off Topic
- Topic: MXGP Official game, another joke?
- Replies: 358
- Views: 47325
Re: MXGP Official game, another joke?
When do you think that the 1st person mod will be done? Can't wait to ride with it !;) I don't know. I must be missing a line somewhere in the camera file to show the whole body. If I can't figure it out I'll release it like that. Anybody successfully imported any of the models into a program yet? ...
- Fri Apr 04, 2014 3:42 pm
- Forum: Off Topic
- Topic: MXGP Official game, another joke?
- Replies: 358
- Views: 47325
Re: MXGP Official game, another joke?
Anybody successfully imported any of the models into a program yet?
- Sun Mar 30, 2014 6:55 pm
- Forum: Off Topic
- Topic: MXGP Official game, another joke?
- Replies: 358
- Views: 47325
Re: MXGP Official game, another joke?
Is it just me or why do all those bike textures and wireframes look like they were made by a bunch of 10 year olds kids, all those models look pretty good, i mean i guess they had their detail limits but ye. It also seems as they used the auto uv map tool in 3ds max to make their wireframes, which ...
- Sun Mar 30, 2014 1:28 pm
- Forum: Off Topic
- Topic: MXGP Official game, another joke?
- Replies: 358
- Views: 47325
Re: MXGP Official game, another joke?
i can unpack files with this program. Have to sign up to download it though. only takes a minute.
http://www.racedepartment.com/forum/res ... mixer.485/
http://www.racedepartment.com/forum/res ... mixer.485/
- Fri Jan 24, 2014 4:36 pm
- Forum: Help / Troubleshooting
- Topic: Re-route personal folder
- Replies: 5
- Views: 1189
Re: Re-route personal folder
Thanks.SMR 510RR wrote:Haha I actually found it on google searching for "how to move MX SIM personal folder" haha.KTM57 wrote:Didn't even consider that there would be symlink instructions on this exact forum.
- Wed Jan 22, 2014 12:52 pm
- Forum: Help / Troubleshooting
- Topic: Re-route personal folder
- Replies: 5
- Views: 1189
Re-route personal folder
Pretty sure i've seen some comments showing how to do this before but i can't find it anywhere. What i'm wanting to do is make the game reference a personal folder on a different hard drive rather than the one on my C drive. Help would be appreciated, thanks.
- Tue Dec 31, 2013 6:10 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
Yea Can See all the normal map problems, I think i inverted the wrong channel, I bake the norms in blender and i Inverted the red and the blue, is that what i am suppose to do? Can Also see Some AO map problems also Sorry For DP its Red and Green It looks to me like you have some problems with the ...
- Tue Dec 31, 2013 1:55 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
These have a test Norm on it, I left the box on the front end when i did the jms :oops: The front fender looks decent but the shrouds look a bit messy? Messy, Can you explain more lol The norms are not consitant ? Lol Sorry im stupid i need explanations on everything xD I'm not sure what it is, the...
- Tue Dec 31, 2013 12:52 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
The front fender looks decent but the shrouds look a bit messy?vortexracingleader wrote:These have a test Norm on it, I left the box on the front end when i did the jms
- Tue Dec 31, 2013 12:16 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
Here is a Pic of My 2014 Yamaha I am making, Its pretty much half finished xD thats why im missing half the bike, wanted to try out the AO Map i made and this is what i got, Ill post a pic of the Norm map when i get that done, Its coming together and you guys should be seeing a Light Template of it...
- Tue Dec 31, 2013 10:45 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
You know, about this YZ dilemma, if you guys team up and work together, one guy does model, one textures and someone does bakes, you guys can have a decent looking bike in no time. Why is everyone working against each other? Also, if you guys just put some nice bakes on any one of those yzs they wi...
- Sun Dec 29, 2013 9:09 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
This. Thats the reason i was asking of a screenshot of the wireframe.m121c wrote:Better keep trying at it, I haven't see one that is that good yet. Hunter's is the only one that looks decent so far.
Re: gaming
Did anybody buy the game called snow that was on sale yesterday? Bought it for £5 and its actually quite fun saying its still in beta. Definitely the best skiing / snowboarding game i've played.
http://store.steampowered.com/app/244930/
http://store.steampowered.com/app/244930/
- Sun Dec 29, 2013 6:40 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12446
- Views: 2773283
Re: Upcoming Models #2
Wireframe?vortexracingleader wrote:I havnt really worked on the model in a lonnngg time, so i started back up agian at like 5 in the morning haha, Get the bolts done for the airbox and make a front number plate.