Search found 310 matches
- Sat Mar 23, 2019 6:24 pm
- Forum: General Discussion
- Topic: R.I.P. Mx Simulator
- Replies: 96
- Views: 23876
Re: R.I.P. Mx Simulator
You're blaming people for paying for good work? Yikes. No, I'm blaming them for the situation we're in. I just wish more people would be willing to work on stuff themselves instead of relying on a few creators. But in my honest opinion paid content has made this game better as a whole. I kind of ag...
- Sat Mar 23, 2019 2:10 pm
- Forum: General Discussion
- Topic: R.I.P. Mx Simulator
- Replies: 96
- Views: 23876
Re: R.I.P. Mx Simulator
One guy with a day job. People need to get over it. JLV does a great job developing MXS. I just think he's had his priorities wrong a few times like the lighting. We've had trouble seeing ruts and breaking bumps since the decals maps came out and now it's just worst with erode imo. I agree it cause...
- Sat Mar 23, 2019 12:17 am
- Forum: General Discussion
- Topic: R.I.P. Mx Simulator
- Replies: 96
- Views: 23876
Re: R.I.P. Mx Simulator
It seems now creators and hosts tend to focus on negativity like "track is aids" and "game is broken" and "sim is dead". I think new life has been breathed into the game with the scripting and ambient sounds. There has always been dumbasses in the community. The difference is that before, those dum...
- Fri Mar 22, 2019 10:36 pm
- Forum: General Discussion
- Topic: R.I.P. Mx Simulator
- Replies: 96
- Views: 23876
Re: R.I.P. Mx Simulator
Considering the nature of the community, the only positive incentive to making a high quality model for this game is some side money and I cant blame anyone for that. Eventhough I don't like the paid content aspect (except championships entry fees to pay for server and prices which I think is fair)...
- Fri Mar 22, 2019 6:43 pm
- Forum: General Discussion
- Topic: R.I.P. Mx Simulator
- Replies: 96
- Views: 23876
Re: R.I.P. Mx Simulator
Nothing in the real world is free, only way to have great content is to pay the price and honestly I dont see anything wrong with that. I mean, lets look at how paid content has advanced this game despite community push back. Are you really comparing 2019 stuff with tracks and models from 10 years ...
- Wed Dec 26, 2018 8:19 pm
- Forum: Off Topic
- Topic: New pc build not Turing on
- Replies: 18
- Views: 5646
Re: New pc build not Turing on
The link you put for the memory is for a ddr3 kit and the motherboard you linked needs ddr4 but since I don't think you can physically plug a ddr3 stick into a ddr4 slot, I assume it's just a mistake.
Have you plugged both power connectors to the motherboard?
Have you plugged both power connectors to the motherboard?
- Mon Jan 15, 2018 7:48 pm
- Forum: Off Topic
- Topic: Any OGs still around?
- Replies: 187
- Views: 154296
Re: Any OGs still around?
Still reading the forums and playing almost everyday. I haven't released anything in a while though.
- Tue Jan 24, 2017 4:39 pm
- Forum: Racing
- Topic: 2017 rF Supercross (Pro and Amateur)
- Replies: 3484
- Views: 513070
Re: 2017 rF Supercross (Pro and Amateur)
Even 5 feet is being generous. The track blueprints usually specify 4 feet for 180s and 3 for 90s. Checked SD's, it was 5 foot. I just was going off personal experience walking multiple SX tracks IRL with bowl turns taller than me at 6'3", so i just assumed they would have the same or taller IRL. h...
- Sat Nov 07, 2015 9:34 pm
- Forum: General Discussion
- Topic: 2016 BIKES?!
- Replies: 78
- Views: 20505
Re: 2016 BIKES?!
haha yea, I figured as I was typing but nevermind, I just dont like that everybody's using the rmz dyno with other jm's
I think that you should ride the model corresponding to the dyno but maybe that's just me.
I think that you should ride the model corresponding to the dyno but maybe that's just me.
- Sat Nov 07, 2015 3:39 pm
- Forum: Suggestion Box
- Topic: New suspension updates optional?
- Replies: 173
- Views: 26181
Re: New suspension updates optional?
I've been riding 1:1 sx tracks since the update and had maybe 2 or 3 weird fall offs the whole time. Then I tried the RBSR track and if I barely clip the landing with the rear wheel, I crash. I've had more fall offs in a few runs on the RBSR track than the whole time on 1:1 sx tracks. The new suspen...
- Sat Nov 07, 2015 3:23 pm
- Forum: General Discussion
- Topic: 2016 BIKES?!
- Replies: 78
- Views: 20505
Re: 2016 BIKES?!
Not sure if different masses for every single bike is a good idea or not. Might be hard to keep the numbers up to date as new bikes come out. I'd like different masses for every single bike. Maybe it would make people use different bikes instead of everybody using the one with the most hp's with di...
- Sat Oct 24, 2015 1:29 am
- Forum: Off Topic
- Topic: Who wants to make graphics for my 2015 KX450F?
- Replies: 7
- Views: 2273
Re: Who wants to make graphics for my 2015 KX450F?
That Splitfire bike looks awesome, you have to get this Shack! https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xpl1/v/t1.0-9/12036507_10207828611138805_3100010217902326840_n.jpg?oh=8ebe25b185f4a4458c9bb1da64de6a9b&oe=56852755 It's for sale if you want it (with stock exhaust, stock forks and triple cla...
- Sat Oct 24, 2015 1:22 am
- Forum: Off Topic
- Topic: Need 3D modellers and Rigging help, willing to pay
- Replies: 7
- Views: 2388
Re: Need 3D modellers and Rigging help, willing to pay
I can skin some stuff if you need help.
- Wed Oct 21, 2015 9:21 pm
- Forum: Off Topic
- Topic: Who wants to make graphics for my 2015 KX450F?
- Replies: 7
- Views: 2273
Re: Who wants to make graphics for my 2015 KX450F?
I can make you some graphics and get them printed. I don't really know how much the shipping costs would be though.
You can check some of the graphics I made for my brothers for the last 2 years here: Graphics Gallery
You can check some of the graphics I made for my brothers for the last 2 years here: Graphics Gallery
- Thu Jul 23, 2015 10:58 am
- Forum: Tracks
- Topic: Niklas Sandbox MX 2.0 - 3D scanning on next level
- Replies: 49
- Views: 23890
Re: Niklas Sandbox MX 2.0 - 3D scanning on next level
523mb :shock: Couldn't you have done a zip file? I zipped the saf just to see and it's still 494 Mo. My guess is that most of the 523mb come from the textures which are probably already compressed when saving them in PS so there's not much you can do about it. I bet a slight (very subtle) gausian b...