Search found 2600 matches
- Fri Jul 14, 2023 2:19 am
- Forum: Tracks
- Topic: 2023 rFGP Round 10 Maggiora
- Replies: 19
- Views: 25881
Re: 2023 rFGP Round 5 Kegums
Why is nobody commenting on these tracks. They are the bees knees. I get most of us haven’t rode these to give accuracy criticism but the tracks as a track alone are well done. Thank you.
- Tue Jun 06, 2023 9:07 pm
- Forum: General Discussion
- Topic: 2023-02-06 snapshot
- Replies: 87
- Views: 604409
Re: 2023-02-06 snapshot
Barking indeedjlv wrote: ↑Thu May 25, 2023 1:13 amIt'll need track updates. It's going to be a setting in the tileinfo file.Hayden_Scott wrote: ↑Wed May 24, 2023 1:37 am thats barking, are people going to have to add stuff to tracks to be able to make it work or does it just make the decals a little bit darker?
- Thu May 11, 2023 9:13 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016248
Re: Upcoming Tracks and Track Objects #2
Ive been really into trying to create some unique maps. Seems like a lot of tracks these days look the same. Anyways sorry for the low resolution pictures. Heres my rail road station track i've been working on https://media.discordapp.net/attachments/427897839444688896/1106326697831313479/screenshot...
- Wed May 03, 2023 2:57 am
- Forum: Tracks
- Topic: The Aspect Proving Grounds *RELEASE*
- Replies: 25
- Views: 10474
Re: The Aspect Proving Grounds *RELEASE*
Yet another stunning release by you. Unfortunately these days I’m on the low end scale of PCs so I’m unable to enjoy this for is full glory and immersive environment and turn down the model populating. Thank you for your work and this is immaculate. Would have been cool as a suggestion to have a rai...
- Mon Apr 24, 2023 7:41 pm
- Forum: Tracks
- Topic: River Glade
- Replies: 5
- Views: 6252
Re: River Glade
I’ve been playing a few of your recent releases from this week and this one stuck with me the most. All were fun. But this one I found myself spinning the most laps on. Really fun to jet around on a 125. Good mix of sending and short jumps. Some good flow. Couple of the lines did feel odd but for th...
- Thu Mar 09, 2023 6:45 pm
- Forum: Tracks
- Topic: CND: 2023 Test Track
- Replies: 7
- Views: 4034
Re: CND: 2023 Test Track
There is some potential. However, some things that could be improved. I am not sure if you used a template from someone else, but the shapes of the jumps are odd and it kinda kills the flow of the track if you use different lines. I primarily play on a 250 so of course its harder for me to get aroun...
- Wed Mar 01, 2023 4:47 am
- Forum: Tracks
- Topic: MudCone Metropolis (mega project release)
- Replies: 11
- Views: 4658
Re: MudCone Metropolis (mega project release)
What a comeback Zach! This just an amazing release, takes me back to 2011 with Motoboss's Moto City! I'll do this in Dominic's style When I come back it’s swigging and this was a project I felt was the perfect one to get the attention. I’m glad you enjoyed the tracks on this city compound. Of cours...
- Wed Feb 22, 2023 1:56 am
- Forum: Tracks
- Topic: MudCone Metropolis (mega project release)
- Replies: 11
- Views: 4658
Re: MudCone Metropolis (mega project release)
I do apologize for coming off a bit unnecessarily harsh, but I love your creative idea's when it comes to your tracks and I just want them to keep me entertained and not making an abundance of critics, and when you make an absolute gem of an environment the flaws in terrain almost ruins the immersi...
- Wed Feb 22, 2023 1:51 am
- Forum: Tracks
- Topic: MudCone Metropolis (mega project release)
- Replies: 11
- Views: 4658
Re: MudCone Metropolis (mega project release)
Thank you! I’m thinking about creating more often again. I enjoyed this project.fletcher207 wrote: ↑Mon Feb 20, 2023 5:46 am locve all the tracks bro super unique map just make its so much better hope to see more tracks like this or from you
- Sun Feb 19, 2023 12:39 am
- Forum: Tracks
- Topic: MudCone Metropolis (mega project release)
- Replies: 11
- Views: 4658
Re: MudCone Metropolis (mega project release)
Maaaad respect for this; absolutely beautiful work! Thank you for the kind words. Makes me want to stay regular with releasing again. While looking gorgeous, it isn't a home run: Thank you for the feedback. Kinda rusty with the sim stuff as I haven’t released a track or really touched the game much...
- Sat Feb 18, 2023 5:02 pm
- Forum: Tracks
- Topic: MudCone Metropolis (mega project release)
- Replies: 11
- Views: 4658
MudCone Metropolis (mega project release)
Welcome to MudCone Metropolis "The moto city capitol of the world" & An Mxrewind , Sethypeety team project Presented by Mudconeclothing.com so go check them out https://cdn.discordapp.com/attachments/906638427703877652/1076530792919998546/IMG_5568.jpg Now before you download here is a little bit ab...
- Mon Jan 02, 2023 4:12 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2016248
Re: Upcoming Tracks and Track Objects #2
So this is a little outdated screenshot of where the track is at now. However here is a little taste of what I have coming with the help of Seth peety. This project started years ago but I lost it when my old computer shit the bed. Come last year I picked the game back up and started this project fr...
- Tue Jul 05, 2022 3:25 pm
- Forum: Tracks
- Topic: Raingod Mesa
- Replies: 3
- Views: 2840
Re: Raingod Mesa
We love the track! Basic but not empty environment. Gives a good vibe! Been getting better with each release.
- Tue Dec 28, 2021 6:35 am
- Forum: Track Editing
- Topic: Adding sound to track (asking)
- Replies: 11
- Views: 3318
Re: Adding sound to track (asking)
Not sure if there's a DirectSound limit but in any case it's not really meant for super long sounds. Here's a completely untested script to repeat a sound at an interval. I got that to work perfect. It does help. I was also able to use the sproing.sw as a test to add multiple sounds at different ti...