Search found 1329 matches

by Motoboss
Wed Dec 30, 2015 9:20 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015592

Re: Upcoming Tracks and Track Objects #2

While getting the JS7 compound wrapped up and in its final stages, I come up with this track to break up the monotony ... Some people may ask why but I guarantee there isn't a single dirt-biker out there that has never thought of jumping a highway .... So I bring to you "Interstate Moto" :D http://i...
by Motoboss
Wed Dec 30, 2015 10:31 am
Forum: Track Editing
Topic: Make a SX Track Photoshop with "SX JUMP TEMPLATE" PROBLEM
Replies: 8
Views: 2780

Re: Make a SX Track Photoshop with "SX JUMP TEMPLATE" PROBLE

You need to adjust the hf file in your track folder .The SX jump template should give info on what to adjust it too if not you will have to play around with it your self. This file adjusts the size of the tile ,height and resolution.. Terrain.hf resolution scale minaltitude maxaltitude eg. 9 2.00000...
by Motoboss
Mon Dec 21, 2015 6:34 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015592

Re: Upcoming Tracks and Track Objects #2

The traction on finger lakes is my favourite traction that I've ever rode ingame. That's just my opinion though, everyone will have a different preference so it's always going to be impossible to please everyone OMG :shock: There is someone who actually likes my traction..Never thought I'd see the ...
by Motoboss
Sun Dec 13, 2015 9:13 am
Forum: Suggestion Box
Topic: Max forces aplied to bike components
Replies: 6
Views: 2729

Re: Max forces aplied to bike components

The forces on each separate body in the bike are known, but the reason for not doing bike damage isn't because it would be technically difficult. It could easily cause legal problems and on top of that I don't think it would be a fun game mechanic anyway. Some idiot nails you in the first turn and ...
by Motoboss
Sat Dec 12, 2015 12:46 pm
Forum: Suggestion Box
Topic: Max forces aplied to bike components
Replies: 6
Views: 2729

Max forces aplied to bike components

OK an idea came to me and it might be stupid but I couldn't stop thinking about it..Also I'm not saying I'm for this because I already have enough trouble playing the game lol but I thought it would be a good way to add to the realism.. OK assuming different parts of the bike are modeled individuall...
by Motoboss
Tue Dec 08, 2015 1:51 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015592

Re: Upcoming Tracks and Track Objects #2

Lol , guys I had the same reaction when sky gave me his update today..:)
Ya puma haven't got to the objects yet.. They will be addressed ..
Thanks for the comments guys.. :)
by Motoboss
Mon Dec 07, 2015 11:54 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015592

Re: Upcoming Tracks and Track Objects #2

The James Stewart Compound update 2015 V3 on progress. After a lot of thought on how to speed up the process I asked an old friend witch was a no brainer to help me out with the environment ..Boy did he come through.. Check out what VMX_SKYmx99 is doing .. Head over to my FaceBook page to see more s...
by Motoboss
Sun Dec 06, 2015 2:12 pm
Forum: Off Topic
Topic: Sick Videos
Replies: 3237
Views: 319589

Re: Sick Videos



:shock: :roll:
by Motoboss
Sat Dec 05, 2015 1:54 pm
Forum: Tracks
Topic: idk 2015 Supercross tracks
Replies: 33
Views: 12013

Re: idk 2015 Supercross tracks

Congrats Kyle on the new baby .. I also remember a kid annoying the crap out of me years ago on the XBOX Playing online ,now look at you gonna be a dad ..
Take care of that little boy and hope to hear from you soon..

Thanks for all the great content and these great tracks.. :D

MB
by Motoboss
Sat Nov 28, 2015 11:32 pm
Forum: Tracks
Topic: OffSeason SX 2015
Replies: 18
Views: 9568

Re: OffSeason SX 2015

Stunning!!!!!!! :shock:
Thanks so much for sharing .. :D
by Motoboss
Sat Nov 28, 2015 4:23 pm
Forum: Suggestion Box
Topic: Time Trail re-start button change
Replies: 12
Views: 3202

Re: Time Trail re-start button change

Or could we have the option in time trial to have the restart button restart you in the current position or closest timing gate that you crashed? This would be insanely helpful for track editing... :D Faster testing...Instead of taking you all the way back to start.. and no I dont want to move the t...
by Motoboss
Sun Nov 22, 2015 3:25 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015592

Re: Upcoming Tracks and Track Objects #2

Looking good everyone!! :D

Update V2 on progress is out.. I didn't want to page rape so theirs more details and a bunch more screenshots on my Facebook page if you wanna check it out...
https://www.facebook.com/Motoboss-1619370508326851/

Image
by Motoboss
Thu Nov 19, 2015 12:02 am
Forum: Tracks
Topic: Finger Lakes MX Park (This Track Aint FREE)
Replies: 49
Views: 20578

Re: Finger Lakes MX Park (This Track Aint FREE)

It Sounds like you were there about the last time I was there..I forgot to mention I seen one of the most amazing things at this track.I was there camping with my friends and the next morning I got up to race and looked a couple camp sights down and a guy opened up the back of his van and there sat ...
by Motoboss
Wed Nov 18, 2015 8:54 pm
Forum: Tracks
Topic: Finger Lakes MX Park (This Track Aint FREE)
Replies: 49
Views: 20578

Re: Finger Lakes MX Park (This Track Aint FREE)

Tom cortvriendt wrote:Awesome work as usual!

I know you are working on the JS7 compound, but are you planning to make an update of Outtrim? That one is one for the hall of fame!
Hit me up after I finish the JS7 compound :wink:
Thanks everyone for there comments and likes ... :D
by Motoboss
Tue Nov 17, 2015 1:09 am
Forum: Tracks
Topic: Finger Lakes MX Park (This Track Aint FREE)
Replies: 49
Views: 20578

Re: Finger Lakes MX Park (This Track Aint FREE)

This track is truly amazing! I haven't had so much fun on a track in a long time! I absolutely love the environment! Every berm, every jump, every rut and bump is on point, perfect object placement and great textures! love it! I'm glad that you're "back" <3 1:27.7 on a 250F I'm happy to see that I'...