?TeamHavocRacing wrote: ↑Sat Oct 02, 2021 6:34 pm ... I compared JLVs code the other day to John Carmack's. ...
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- Mon Oct 04, 2021 2:29 pm
- Forum: Off Topic
- Topic: Any OGs still around?
- Replies: 187
- Views: 154333
Re: Any OGs still around?
- Fri Oct 01, 2021 12:55 pm
- Forum: Off Topic
- Topic: Any OGs still around?
- Replies: 187
- Views: 154333
Re: Any OGs still around?
I browse mainly just looking for new tracks but to be honest, the old ones were the best. Yes 8) Are you certain? You gonna favor Washougal 2008 over DJ's masterpiece? A1 2010? lol I was spinning heaters on JLV's 2008 A1 yesterday. Will have to download both of those and make a decision. haha
- Wed Sep 29, 2021 6:22 pm
- Forum: Off Topic
- Topic: Any OGs still around?
- Replies: 187
- Views: 154333
Re: Any OGs still around?
Pretty cool to see old familiar names still floating around. I browse mainly just looking for new tracks but to be honest, the old ones were the best.
I'm not leaving this game until we get dynamic shadows. Been 13 years and still waiting.
I'm not leaving this game until we get dynamic shadows. Been 13 years and still waiting.
- Thu May 13, 2021 2:42 am
- Forum: Off Topic
- Topic: Everything you never wanted to know about OpenGL Vertex Buffer Objects but were forced to learn anyway
- Replies: 9
- Views: 5465
Re: Everything you never wanted to know about OpenGL Vertex Buffer Objects but were forced to learn anyway
Very interesting! I code quite a bit and am always trying to optimize. All I could think of while reading was this video on creating an NES game with 40kb. Really interesting optimization techniques!
https://youtu.be/ZWQ0591PAxM
https://youtu.be/ZWQ0591PAxM
- Tue Mar 23, 2021 3:59 pm
- Forum: General Discussion
- Topic: 2021-03-19 snapshot
- Replies: 7
- Views: 2660
Re: 2021-03-19 snapshot
Thanks jlv, quick and effective!!
- Fri Mar 19, 2021 6:46 pm
- Forum: General Discussion
- Topic: Scripts, Software and Other Stuff
- Replies: 26
- Views: 68036
Re: Scripts, Software and Other Stuff
Could someone post a list of all available scripting functions?
Thanks
Thanks
- Wed Mar 17, 2021 2:49 am
- Forum: Suggestion Box
- Topic: n-1 Time Trial Starting Gate
- Replies: 7
- Views: 2037
Re: n-1 Time Trial Starting Gate
Could see that as being a really simple and effective solution. Good idea!
- Tue Mar 16, 2021 4:53 pm
- Forum: Suggestion Box
- Topic: n-1 Time Trial Starting Gate
- Replies: 7
- Views: 2037
Re: n-1 Time Trial Starting Gate
Another side benefit of that approach would be the ability to start at specific sections of a track to practice, saving quite a lot of time against running a full lap or riding to a specific portion of the track.
- Tue Mar 16, 2021 4:41 pm
- Forum: Suggestion Box
- Topic: n-1 Time Trial Starting Gate
- Replies: 7
- Views: 2037
Re: n-1 Time Trial Starting Gate
Fair point, if the person placing the timing gates isn't thinking about time trial then they likely wouldn't specify a time trial gate to begin with. For example, a few of this year's SX tracks have the final timing gate prior to whoops, or a rhythm lane where it's difficult to establish flow leadin...
- Mon Mar 15, 2021 11:08 pm
- Forum: Suggestion Box
- Topic: n-1 Time Trial Starting Gate
- Replies: 7
- Views: 2037
n-1 Time Trial Starting Gate
Thoughts on the ability to specify the starting gate in time trial mode? Not on every track, but most of them have the last gate in a terribly inconvenient spot for starting time trial mode.
- Sun Mar 07, 2021 12:21 am
- Forum: Suggestion Box
- Topic: baja acres/ baja brawl
- Replies: 5
- Views: 2991
Re: baja acres/ baja brawl
Baja is an amazing track and would translate really well in sim. I’m a washed up track maker but would totally support someone willing to make it!
- Sun Mar 07, 2021 12:17 am
- Forum: Off Topic
- Topic: Tuff Block Design for Safety
- Replies: 7
- Views: 2896
Re: Tuff Block Design for Safety
Interesting the 1st turn after the finish at Daytona has a sloped block. Haven’t seen that before. Wonder if it’s in response to Webb and a couple other riders clipping inside lines with their pegs?
- Sat Mar 06, 2021 5:08 pm
- Forum: Off Topic
- Topic: Tuff Block Design for Safety
- Replies: 7
- Views: 2896
Tuff Block Design for Safety
Been thinking about tuff block design quite a bit over the last several weeks and think there could be some significant changes to improve safety without limiting advertising effectiveness. Dating back, the tuff block replaced the hay bale for several reasons, but for most on the track kept the orig...
- Mon Mar 01, 2021 6:50 pm
- Forum: General Discussion
- Topic: 2021-02-16 snapshot (Updated 2021-02-21)
- Replies: 51
- Views: 15436
Re: 2021-02-16 snapshot (Updated 2021-02-21)
For what it's worth, using the same throttle axis as RacingTurtle and no issues.
Win 10 64bit
XBox One wireless (1st gen) connected via USB 2.0 to micro USB
Win 10 64bit
XBox One wireless (1st gen) connected via USB 2.0 to micro USB
- Wed Feb 24, 2021 8:10 pm
- Forum: Suggestion Box
- Topic: Dyno balance
- Replies: 70
- Views: 17723
Re: Dyno balance
So basically factory versions of each bike where the power at each RPM is equal to the highest torque out of all the bikes at that RPM? I.e. torque(rpm) = max(crtorque(rpm), kxtorque(rpm), rmtorque(rpm), sxtorque(rpm), yztorque(rpm)) Didn't bother reading any of the rest of the posts (sorry). I wou...