Search found 802 matches

by giopanda
Mon Jun 18, 2012 9:09 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2016021

Re: Upcoming Tracks and Track Objects #2

Mikeyyart10 wrote:well that looks stunning hope it rides as well as it looks.
shame we have to wait 3 weeks until release.
Took me almost a year to make it so couple more weeks ain't that much :)
Checkerz puts his hands on it so i'm sure nobody will be disappointed about how it rides!
by giopanda
Mon Jun 18, 2012 7:51 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2016021

Re: Upcoming Tracks and Track Objects #2

thanx guys!
hope it will be good for you, it's my second track..and the first one has been a total fail, so finger crossed!

anyway it will be released a few days before the race, like the other tracks before this
by giopanda
Mon Jun 18, 2012 6:44 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2016021

Re: Upcoming Tracks and Track Objects #2

round 6 of the nationals ready to be released!

Image
by giopanda
Thu Jun 14, 2012 3:10 pm
Forum: Model and Skin Editing
Topic: New Startgate
Replies: 29
Views: 7317

Re: New Startgate

bummer
by giopanda
Thu Jun 14, 2012 2:47 pm
Forum: Model and Skin Editing
Topic: New Startgate
Replies: 29
Views: 7317

Re: New Startgate

so if i put this startgate inside a track folder every track will have them or just the one with the files inside?
by giopanda
Fri Jun 01, 2012 7:36 am
Forum: Tutorials
Topic: Custom MipMapping
Replies: 6
Views: 15667

Re: Custom MipMapping

a**hole me!
i replaced the .png with .info instead of adding it after.
sorry, just noticed :)
by giopanda
Fri Jun 01, 2012 7:34 am
Forum: Tutorials
Topic: Custom MipMapping
Replies: 6
Views: 15667

Re: Custom MipMapping

same exact name of the texture but with .info instead of .png, first line of the file is [mip_custom] with brackets, second line of the file empty.
by giopanda
Fri Jun 01, 2012 6:25 am
Forum: Tutorials
Topic: Custom MipMapping
Replies: 6
Views: 15667

Re: Custom MipMapping

it doesn't work to me..
in game it says "non power of two texture" and it's weirdly placed on the object..
by giopanda
Thu May 31, 2012 1:32 pm
Forum: Model and Skin Editing
Topic: 2012 Shoei Vfx-By Naupoiss & Piista *skins*
Replies: 137
Views: 22922

Re: 2012 Shoei Vfx-By Naupoiss & Piista *skins*

i'll go with this.
all of the colors

Image
by giopanda
Wed May 30, 2012 4:36 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52084
Views: 5813015

Re: post your screen shots of MXSim

Coco #194 wrote:Sick p2sta, which helmet is this?
this is the correct question!
by giopanda
Wed May 30, 2012 2:30 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2308733

Re: Upcoming Skins and Shader Maps #2

c'mon john, release it or gtfo :twisted: :twisted: :twisted:
can't wait!
by giopanda
Tue May 29, 2012 8:19 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2308733

Re: Upcoming Skins and Shader Maps #2

stop spamming you two, you should send those messages by pm.

lol

quality stuff with that helmet mr.two!
by giopanda
Sat May 26, 2012 12:41 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2308733

Re: Upcoming Skins and Shader Maps #2

Some of you may have seen an old version I had for this helmet in the Screen shot thread. I figured I would upload it here for a bit of advice on the visor, and to show of JdvL's model and template haha. No normals are applied in these pics. I've ran into a block and can't think of a damn thing to ...
by giopanda
Wed May 23, 2012 12:18 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52084
Views: 5813015

Re: post your screen shots of MXSim

Nybrok wrote: I NEED THAT HELMET!!!!!1
me too :twisted:
by giopanda
Tue May 22, 2012 1:54 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2016021

Re: Upcoming Tracks and Track Objects #2

DJ99X wrote:Those ruts look jaggedy. Might just be the terrain lodding though
could be both..i like how those jagged ruts ride..but i might smooth them out a bit.
did you used racetech for the mechanics tents?