Search found 3270 matches
- Wed May 18, 2016 6:11 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2775096
Re: Upcoming Models #2
love your work Jre! can't wait to see the final version
- Wed Mar 02, 2016 10:41 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2306936
Re: Upcoming Skins and Shader Maps #2
the problem is you can apply reflective material to individual polygons, if you want chrome-like (really reflective material) the skin(color/design) will not really be visible on that kind of material. you would need to cut the design in the model, so you can add reflective material only to the poly...
- Tue Feb 16, 2016 3:30 pm
- Forum: General Discussion
- Topic: 2016-02-15 snapshot
- Replies: 170
- Views: 50791
Re: 2016-02-15 snapshot
for all guys with the "goofy" looking bikes...you have stock model replacement pack or some other saf that alters the stock bikes. With the new bikes, the game is loading jlvs jm file for the bikes and skins from the "replacemnt" pack, so thats why its messed up. Some of the bikes have same geometry...
- Fri Feb 12, 2016 10:17 am
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205425
Re: Post your render for MXS here!
somethnig with a perspective that match your camera angle...or edit this to fit better. No idea about the stands, are they placed correctly on the ground? If so is the displacement on the ground or something, it will move the whole plane in the render if it uses displacement map
- Fri Feb 12, 2016 8:01 am
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205425
Re: Post your render for MXS here!
My 3rd Render. Help Appreciated. Thanks too: P2sta Yzmxer/ddmx/extremaniac AEffertz/trider/Attacker Whoever made the 125 And to whoever made anything else http://s14.postimg.org/3rwaxlagv/Honda_CR125_RMZ250_YZ250_F.png Not bad at all, but the background has really wrong perspective, plus the stands...
- Thu Feb 11, 2016 4:43 pm
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205425
Re: Post your render for MXS here!
you have inverted normals on the bike, or the bakes are horribly made
the airoh one looks great
the airoh one looks great
- Mon Jan 18, 2016 7:46 pm
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205425
Re: Post your render for MXS here!
there are two problems you need to be aware of for renders like this and "short riders" 1. the standard mxs rider has too short legs because when i edited it to my version we used DJs yamaha as base and his pegs were higher than they should be...so what i do is i extend the legs a little bit 2. the ...
- Sat Jan 09, 2016 12:55 am
- Forum: Model and Skin Editing
- Topic: [release] Wheels by P2sta
- Replies: 40
- Views: 62440
Re: [release] Wheels by P2sta
most likely you don't need the jms...and if you really do, just export the jms from the blend
- Thu Jan 07, 2016 10:13 am
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52080
- Views: 5808091
Re: post your screen shots of MXSim
well the thing is the shadow is rather sharp (not 100% as atom has, but pretty sharp) but the ground is not flat as in mxs, which is the main difference
- Tue Jan 05, 2016 6:15 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52080
- Views: 5808091
Re: post your screen shots of MXSim
been forever since i did a screen here is one i did today, not gonna lie can't get the quality guys nowadays have, but at least something right
- Mon Dec 28, 2015 2:47 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2775096
Re: Upcoming Models #2
glad you like it guys, i really hope i will successfully proceed my MXS plans for 2016 and give this community something big again. About the p2sta4 rider, I'm kinda lost with getting the model proper weight-paint since the bone structure is too simple. i doubt its gonna get changed anytime soon so ...
- Thu Dec 24, 2015 7:40 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52080
- Views: 5808091
Re: post your screen shots of MXSim
yeah, Benjii's right, thats one easy way too, i prefer the baking because i'm more familiar with the baking process. And of course you can manually place it, but its gonna take a while to get it lined up right plus if the unwrap is curved a bit, you will never end up with clean result.
- Thu Dec 24, 2015 8:48 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12452
- Views: 2775096
Re: Upcoming Models #2
since its Christmas i will show you something too
don't get your hopes too high tho, you know how most of my models end up
don't get your hopes too high tho, you know how most of my models end up
- Thu Dec 24, 2015 7:40 am
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52080
- Views: 5808091
Re: post your screen shots of MXSim
That pipe... I'm interested in how the UV looks on the cap, trying to skin that FMF sticker on the YZF pipe after I unwrapped it wasn't fun, all warped like. easiest way to do stuff where you need to line up a logo or something is to bake it (not sure if blender can do it, i suppose it should be ab...
- Thu Dec 17, 2015 6:08 pm
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205425
Re: Post your render for MXS here!
James Webb
thanks to m121c for letting me render his crf!
thanks to m121c for letting me render his crf!