Have you tried the method of substituting billboards for statues on a track with lots of uneven ground?
I thought about using that method on sorketorp but decided against it for fear of the shadows getting visibly misplaced because of the right-angle-to-the-ground placement of statues.
Search found 352 matches
- Sun Sep 19, 2010 10:00 pm
- Forum: Tutorials
- Topic: Tutorial - Rendering A Shadow Map
- Replies: 183
- Views: 129066
Re: Sorketorp
...and thanks again for the praise.
Re: Sorketorp
@DJ - No, no previous experience in game modding but I'm not completely unfamiliar with digital content creation... I'll probably remove the collision files for the caution-tape if it's as bad as you say [without the fall-off snapshot it just nudges you]. I had the problem with the backwheel "biting...
Re: Sorketorp
Enzo, you're going the wrong way...
Re: Sorketorp
Thanks for the praise! Firstly, about the contest, it would have been great to enter the comp but I felt these tracks should be released together since the main idea with this project was to make a track with both dry and wet versions. Imagine turning up to a race not knowing whether the track is go...
Sorketorp
Here's the first release from a project I've been working on for a while. The motocross track comes in both wet and dry versions and sports a local-training-track-theme [Not too many custom objects, since I'm an old lazy git]. Other versions will probably be released in a not too distant future. The...
- Mon Feb 01, 2010 10:54 am
- Forum: Track Editing
- Topic: comments in track files?
- Replies: 1
- Views: 663
comments in track files?
Is there a way to comment track files? It seems like lines after the comment is ignored. Example: L1 [x y z] rotation @foldername/object.jm @foldername/skin.png @foldername/shape.shp L2 #comment L3 [x y z] rotation @foldername/object.jm @foldername/skin.png @foldername/shape.shp Line 1 is read but l...