Updated rider model and blender file

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jlv
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Updated rider model and blender file

Post by jlv »

Here is the blender file for the rider:
http://mxsimulator.com/models/rider.blend

While I was cleaning up the file, I tweaked the model a bit to work better when the rider texture doesn't hide the joints. If you want to try it, put this file in either MX Simulator folder.
http://mxsimulator.com/models/newrider.saf
ddmx
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Re: Updated rider model and blender file

Post by ddmx »

I've just added a leatt brace to the rider model, I will play with it in game tonight! As soon as I get everything figured out I will upload it to use!
Hey JLV, what steps to I need to take to get the model to show up in game? (i.e. export the entire model as .JM or just the leatt brace. put the .JM in the MX Sim folder. What about the .saf file?)
[URL=http://imageshack.us][img]http://i ... .jpg[/img]
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jlv
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Re: Updated rider model and blender file

Post by jlv »

You want that to be part of the torso mesh (torso.jm).
Joe
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Re: Updated rider model and blender file

Post by Joe »

looks really nice man i hope it works
ddmx
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Re: Updated rider model and blender file

Post by ddmx »

Thanks alot JLV, I got it working. Now just for the skinning and everyone will get to have a Leatt brace!!
Joe
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Re: Updated rider model and blender file

Post by Joe »

good job man well done lol im so happy right now !!
Wilson
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Re: Updated rider model and blender file

Post by Wilson »

can someone convert the rider model from mva PLEASE!
ddmx
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Re: Updated rider model and blender file

Post by ddmx »

I can't help you on that, but I can remodel this one if JLV would want me to. I need to know a face count limit and any other pertinent information about the structure first though.
jbob23
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Re: Updated rider model and blender file

Post by jbob23 »

someone with some skills should make the helmet after an actual one..maybe a fox helmet and make the goggle strap on there too..cuz the was it looks now there is the goggles on his face but no strap around the helmet
Joe
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Re: Updated rider model and blender file

Post by Joe »

i dont think thats a big modiling priority i think we should get another rider moddle in first it would improve the look of the game 100%
DJ99X
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Re: Updated rider model and blender file

Post by DJ99X »

Hey, why are these new faces I have created turned white instead of pink (what does the pink actually mean?)
Attachments
helmet.JPG
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jlv
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Re: Updated rider model and blender file

Post by jlv »

I'm not sure, but I think blender just uses pink when it can't find the texture file. The new face probably isn't using the same material.
ddmx
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Re: Updated rider model and blender file

Post by ddmx »

Yeah, thats what it is. You must have an image file loaded for those white faces. All the pink faces haven't been mapped yet. Will changing the shape of the rider model affect its location in the game, and will it efect the motions of the rider? How much code changing will updating rider animations need. I think that will add realism.
cpt_Slow
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Re: Updated rider model and blender file

Post by cpt_Slow »

iv got the mva rider model but it is wierd, i think mva must use some kind of cloth physics for it or something :shock: the goggles are all wrapped up and i would have to try and seperate arms and such as they are for mxsim,pretty difficult to do neatly, as at the moment they are all joined and i think they must act as cloth in smooth movement rather than joints :(
wakestyle21
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Re: Updated rider model and blender file

Post by wakestyle21 »

no I think what it is is they use all animations instead of physics so i guess thats why they dont need joints.
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