Post anything about MX Simulator here. Please. I'm begging you.
jlv
Site Admin
Posts: 14954 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Post
by jlv » Sun Jan 27, 2019 4:04 am
Changes:
mx.paste_custom_frame now blends instead of copying pixels.
Increased max bones to 32.
Added new Javascript functions - mx.get_bike_model(slot), mx.get_elevation(x, z), mx.move_billboard(index, x, y, z) and mx.color_billboard(index, r, g, b, a).
Fixed some potential buffer overflow bugs.
Fixed Y value not working in mx.move_statue.
Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.
Windows users:
http://mxsimulator.com/snapshots/mx-2019-01-26-1446.exe
Linux users:
http://mxsimulator.com/snapshots/mxbin-2019-01-26-1446
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Racers52
Posts: 3217 Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
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Post
by Racers52 » Sun Jan 27, 2019 4:07 am
Thank you jlv
DABZZZ
Crushed Dissenter
Posts: 1103 Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave
Post
by DABZZZ » Sun Jan 27, 2019 4:26 am
Thank you JLV, you da man
IG:@mxs.battlegrounds
DBRider251
Posts: 1936 Joined: Fri Jun 21, 2013 5:38 pm
Team: Elevated Motorsports
Post
by DBRider251 » Sun Jan 27, 2019 5:54 am
TeamHavocRacing wrote: it's all the liberals fault
KTM57
Posts: 13848 Joined: Wed Jul 07, 2010 2:42 am
Location: TX
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by KTM57 » Sun Jan 27, 2019 5:57 am
jlv wrote: Now processes less erode events per step when lots of erode events happen simultaneously for smoother FPS.
This is a block of text that can be added to posts you make. There is a 255 character limit.
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Sun Jan 27, 2019 6:37 am
Help!
Ddavis
Posts: 17962 Joined: Wed Sep 28, 2011 1:02 am
Post
by Ddavis » Sun Jan 27, 2019 5:59 pm
2019 models when you hit 1000 posts.
Erichellgren
Posts: 452 Joined: Thu Aug 05, 2010 1:08 pm
Team: RockstarHusky
Post
by Erichellgren » Sun Jan 27, 2019 6:04 pm
DJ99X wrote: Help!
loool what the hell
Caleb223
Crushed Dissenter
Posts: 15 Joined: Wed Jul 11, 2018 12:12 am
Team: LMR Kawasaki
Location: socal
Post
by Caleb223 » Sun Jan 27, 2019 7:32 pm
this is broke I dont have permission to put it in my game am i doing something wrong?
mxs4crf
Posts: 1564 Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris
Post
by mxs4crf » Sun Jan 27, 2019 7:34 pm
jlv wrote: Changes:
Increased max bones to 32.
What does that means? I'm not sure I understand it
FlyinHigh
Posts: 612 Joined: Thu Apr 26, 2012 12:37 am
Post
by FlyinHigh » Sun Jan 27, 2019 8:14 pm
mxs4crf wrote: jlv wrote: Changes:
Increased max bones to 32.
What does that means? I'm not sure I understand it
It allows for more fluid coding of movement within the javascript animations. Like folding your elbow vs. your finger.
ROSE822
Posts: 1429 Joined: Mon Mar 17, 2014 6:41 pm
Team: Hidden Design
Location: United Kingdom
Post
by ROSE822 » Sun Jan 27, 2019 11:09 pm
does this mean we would be able to have SpiderCam??
DJ99X
Posts: 15523 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
Post
by DJ99X » Mon Jan 28, 2019 12:41 am
Is mx.get_elevation looking at the compressed terrain or the full resolution?
jlv
Site Admin
Posts: 14954 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:
Post
by jlv » Mon Jan 28, 2019 2:34 am
DJ99X wrote: Is mx.get_elevation looking at the compressed terrain or the full resolution?
'x', 'z' and the returned elevation are in feet.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.