Track Files Explained
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Re: Track Files Explained
my decals wont show up in the editor? have the files names right and the texs in the track folder what is going on?
WHOA THERE
Re: Track Files Explained
What's the line look like?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Track Files Explained
[15.000000 0.000000 2035.000000] 80.000000 1.000000 @deeppitmx/dpdurt.png
[25.000000 0.000000 2035.000000] 48.000000 1.000000 @deeppitmx/dpdurt2.png
[35.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt3.png
[45.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt4.png
[55.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpgrass.png
[65.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpdurt6.png
[75.000000 0.000000 2035.000000] 51.000000 1.000000 @deeppitmx/dpdurt7.png
[85.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dpmud.png
[95.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock.png
[105.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock2.png
tracks called deeppitmx just like that no spaces.
all the decals are named exactly how they are on here. i dont know im lost now
[25.000000 0.000000 2035.000000] 48.000000 1.000000 @deeppitmx/dpdurt2.png
[35.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt3.png
[45.000000 0.000000 2035.000000] 81.000000 1.000000 @deeppitmx/dpdurt4.png
[55.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpgrass.png
[65.000000 0.000000 2035.000000] 69.000000 1.000000 @deeppitmx/dpdurt6.png
[75.000000 0.000000 2035.000000] 51.000000 1.000000 @deeppitmx/dpdurt7.png
[85.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dpmud.png
[95.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock.png
[105.000000 0.000000 2035.000000] 5.900000 0.500000 @deeppitmx/dprock2.png
tracks called deeppitmx just like that no spaces.
all the decals are named exactly how they are on here. i dont know im lost now
WHOA THERE
Re: Track Files Explained
Remove the y co-ordinates (ie all those 0's in the middle)
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- Posts: 749
- Joined: Mon Mar 17, 2008 6:47 pm
- Team: Privateer
- Location: Lake Havasu AZ
Re: Track Files Explained
Well you did it wrong then...
Re: Track Files Explained
I'm using a water plane for a track im working on, i enter the line in the statues file and the water shows up in the editor, but when i save the track and exit, it disappears.
Not sure what is happening.
Not sure what is happening.
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Re: Track Files Explained
how do i delete start gates, i only want about 10 for my track
Re: Track Files Explained
When you create the startgates by entering the coordinates, each set of coordinates equals a start gate.mxsim123 wrote:how do i delete start gates, i only want about 10 for my track
Just delete the startgate coordinate groups you want to eliminate.
DJD, it sort of sounds like you have the states source file or texture file pathed incorrectly.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Re: Track Files Explained
Would this particular flagger wave for any crash between gates 1-2 and 2-3, 0-1 and 1-2, or is there some other way that this works? I know they don't only flag when someone crashes inside the timing gate!DJ99X wrote:1 2 -1 -1 (The timing gates the flagger waves for. Can handle 4 gates. -1 is used if you want less than 4 gates)
Re: Track Files Explained
It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Track Files Explained
jlv wrote:It would wave for any rider who crashes when gate 1 or 2 is the next in their sequence.
So JLV,
I put some flaggers on a track. Set them up basically the same as the stock flaggers.
Code: Select all
[288.554169 -0.500000 276.478851]
3 1
26 -1 -1 -1
@*secret_track_name*/flagger_files/tripLight_green.png
@*secret_track_name*/flagger_files/tripLight_flash.seq
Re: Track Files Explained
It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Track Files Explained
The regular flaggers work on the stock tracks.jlv wrote:It looks OK to me. Do the regular flaggers work? Maybe I added a new bug somewhere.
I just put one of the regular flaggers on the track next to the triple, set it for timing gate 26. It still exhibits that same behavior When I crash, I can see that the flagger is waving, but chex can not. When he crashes, he can see the flagger waving, I can not.
Re: Track Files Explained
Try parking right before gate 26 and not touching it. The flag should stay on until you touch gate 26.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.