Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
BrutalMX
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Re: Upcoming Tracks and Track Objects #2

Post by BrutalMX »

Dont know why i posted an HTML code,,heres a Helmet cam from the track:
http://www.youtube.com/watch?v=wnuDqiYqwNk
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Dr.Crazy
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Re: Upcoming Tracks #2

Post by Dr.Crazy »

jesplind wrote:chill out mates. Release around the corner and Staydown have made the skybox and textures and I asked him because I had no freakin motivation to make that stuff. Ofcourse he doesn't put in the time for make it perfect when it's not his track.
hahaha really funny because i have that gear in real life :D
KTM57
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Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

Cobra wrote:st jean d'angély
Sweet, the first version was awesome, too.
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Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Post by Sandhapper »

HeijneMX57 wrote:@ Sandhapper

That track comes really close! Been there like a million times and the only comments I have on your track is that some parts are maybe a bit wider in real life and the big step up isn't nailable when you're there for practice. Only Herlings nails it. And the big step down at the end is a bit too long in my opinion!

But although a great track and the bumpi/ruttiness comes along greatly!
Thx, i'm going to make the big step-up a bit harder, and the step-down at the end i remake ;)

Ps, if i send the track to other people to test it, they can't see the decals? (and yeah i have use the search button but i cant find it :( )
2013 EMF outdoors 2nd place overall
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haggqvist
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Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

Working on the decals and shadingx2...
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...and without the monster decal.
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magnusson
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Re: Upcoming Tracks and Track Objects #2

Post by magnusson »

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EPIC!!
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Mona
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Re: Upcoming Tracks and Track Objects #2

Post by Mona »

Looks very good. Are you going to change the color of the dirt to match the "monster decal"? The environment might look more natural/realistic with the monster decal colors.
Yamaha285
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Re: Upcoming Tracks and Track Objects #2

Post by Yamaha285 »

haggqvist wrote:Working on the decals and shadingx2...
http://i1203.photobucket.com/albums/bb3 ... gress8.png

...and without the monster decal.
http://i1203.photobucket.com/albums/bb3 ... gress7.png

i really like it with the monster decal it looks so real. nothing like seeing all the trails to ride in the surrounding environment.
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MX196
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Re: Upcoming Tracks and Track Objects #2

Post by MX196 »

haggqvist wrote:Working on the decals and shadingx2...
http://i1203.photobucket.com/albums/bb3 ... gress8.png

...and without the monster decal.
http://i1203.photobucket.com/albums/bb3 ... gress7.png
So sick. Really looking forward to the realease.
yzmxer608
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Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

Yamaha285 wrote: i really like it with the monster decal it looks so real. nothing like seeing all the trails to ride in the surrounding environment.
It doesn't look as good up close.
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Yamaha285
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Re: Upcoming Tracks and Track Objects #2

Post by Yamaha285 »

yzmxer608 wrote:
Yamaha285 wrote: i really like it with the monster decal it looks so real. nothing like seeing all the trails to ride in the surrounding environment.
It doesn't look as good up close.
i know ive seen it i still hope he can replicate the it with the decals as close as possible but for sure the pic only looks so good from a aerial shot not grond level
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warrior462
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Re: Upcoming Tracks and Track Objects #2

Post by warrior462 »

My second track project in the works. Spending a LOT more time on this one than the first.

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Wilson
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Re: Upcoming Tracks and Track Objects #2

Post by Wilson »

Looking pretty fun. Hope you change the textures up and/or mess with shadingx2
haggqvist
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Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

Mona wrote:Are you going to change the color of the dirt to match the "monster decal"? The environment might look more natural/realistic with the monster decal colors.
From pics and videos it looks like the track got a proper soaking before the race. Hence the color difference. I'm still working on it though...
yzmxer608 wrote:It doesn't look as good up close.
That's true. I'm still trying to find the best way to combine the single texture with detailed decals for the off-track terrain close to the track. It will either be by way of shadingx2 as with the on-track in the pics above or by using transparancy.
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Mr. Snrub
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Re: Upcoming Tracks and Track Objects #2

Post by Mr. Snrub »

Perhaps you could do this underneath, then do normal textures on top
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