All about making tracks for MX Simulator
Wilson
Posts: 987 Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas
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by Wilson » Fri Dec 21, 2007 8:11 pm
3ds max render.ofcourse it dont look like that inagme but its just something to be thinking about.I have ridden it ingame and while it is hard some times i think the pros at the game could easly ride it after a few laps.
Shadow
Posts: 2772 Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland
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by Shadow » Fri Dec 21, 2007 8:43 pm
Looks pretty sweet! How well do those ruts work?
Those who possess strength have also known adversity.
nickmx
Posts: 443 Joined: Sat Dec 01, 2007 8:35 pm
Team: Privateer
Location: TEXAS
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by nickmx » Fri Dec 21, 2007 9:26 pm
to me it looks like the ruts would do great but idk
rewrew421
Posts: 1421 Joined: Thu Dec 13, 2007 12:41 am
Team: Privateer
Location: West Kentucky, USA
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by rewrew421 » Fri Dec 21, 2007 10:58 pm
PLEASE WILSON PLEASE FOR MY BIRTHDAY(wich is also christmas
) LET ME TEST IT xD lol
looks awsome man cant wait for release
D.Eckels #421 "The O-G"
MXF_Popopski
Posts: 104 Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
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by MXF_Popopski » Sat Dec 22, 2007 10:54 am
When "2008 Anaheim 1 Supercross" becomes available ?
rewrew421
Posts: 1421 Joined: Thu Dec 13, 2007 12:41 am
Team: Privateer
Location: West Kentucky, USA
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by rewrew421 » Sat Dec 22, 2007 2:00 pm
JLV's will be in full release as i understand.
D.Eckels #421 "The O-G"
MXF_Popopski
Posts: 104 Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
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by MXF_Popopski » Sun Dec 23, 2007 4:42 pm
how delete they billboards and Statues ???
jlv
Site Admin
Posts: 14961 Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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by jlv » Sun Dec 23, 2007 9:41 pm
Hold the mouse over what you want to delete and hit delete.
MXF_Popopski
Posts: 104 Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
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by MXF_Popopski » Wed Dec 26, 2007 4:36 pm
My firts track ... It's a replica of Atlanta 2008
toadsix
Posts: 31 Joined: Mon Dec 24, 2007 2:01 am
Team: Privateer
Location: socal
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by toadsix » Wed Dec 26, 2007 5:20 pm
looks really good. When are you going to release it?
MXF_Popopski
Posts: 104 Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
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by MXF_Popopski » Wed Dec 26, 2007 10:19 pm
When I will have understood how to make a texture
toadsix
Posts: 31 Joined: Mon Dec 24, 2007 2:01 am
Team: Privateer
Location: socal
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by toadsix » Thu Dec 27, 2007 12:43 am
haha, right on.
nickmx
Posts: 443 Joined: Sat Dec 01, 2007 8:35 pm
Team: Privateer
Location: TEXAS
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by nickmx » Fri Dec 28, 2007 5:27 am
yeah very good track popopski, and same for the other tracks
Voutare
Posts: 4891 Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
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by Voutare » Tue Jan 15, 2008 2:33 am
Not anywhere near done. I've got to tweak everything, probably re-do most of the berms and add some extra stuff. (gates, scenery, etc.)
rewrew421
Posts: 1421 Joined: Thu Dec 13, 2007 12:41 am
Team: Privateer
Location: West Kentucky, USA
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by rewrew421 » Tue Jan 15, 2008 2:37 am
looks really squished, and if you try hard enough you can make 2 rows of gates(i think i havnt tested it but ive seen them mysteriously line up that way before)
D.Eckels #421 "The O-G"