Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Jay
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Re: Upcoming Tracks and Track Objects #2

Post by Jay »

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Finished... :) will have the series announced in next 24 hours
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MrMx198
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Re: Upcoming Tracks and Track Objects #2

Post by MrMx198 »

:shock: :shock: :shock: Wow! So awesome Jay!
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JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

MrMx198 wrote::shock: :shock: :shock: So Wow! Much awesome! Many Jay!
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Tactical B4ndit
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Re: Upcoming Tracks and Track Objects #2

Post by Tactical B4ndit »

Just off of visuals and from the video of it in beta i have to say this looks like it will be one of the best tracks ever made for this game. Great work Jay
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Jayaym # 119
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Re: Upcoming Tracks and Track Objects #2

Post by Jayaym # 119 »

Dope. Can't wait till u release it
JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

Does anyone have any big patches of grass? Placing each one individually is taking ages...
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Grip'n'Rip
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Re: Upcoming Tracks and Track Objects #2

Post by Grip'n'Rip »

JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...

change it in the decal folder or make it in Photoshop (place many together to make on big
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Max1633du16
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Re: Upcoming Tracks and Track Objects #2

Post by Max1633du16 »

Mont Saint Guibert ( Belgium Track Replica) for the Belgium Championship of Motocross on MXS organise by MXS-Concept

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Nick#126
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Re: Upcoming Tracks and Track Objects #2

Post by Nick#126 »

Sick, looking forward to that championship! Should be great just like French Cup was!
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JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

Grip'n'Rip wrote:
JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...

change it in the decal folder or make it in Photoshop (place many together to make on big
Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
SMR 510RR
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Re: Upcoming Tracks and Track Objects #2

Post by SMR 510RR »

JT43 wrote:
Grip'n'Rip wrote:
JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...

change it in the decal folder or make it in Photoshop (place many together to make on big
Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.
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rafagas
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Re: Upcoming Tracks and Track Objects #2

Post by rafagas »

JT43 wrote:
Grip'n'Rip wrote:
JT43 wrote:Does anyone have any big patches of grass? Placing each one individually is taking ages...

change it in the decal folder or make it in Photoshop (place many together to make on big
Nah i mean so i can place like 50-100 of them at the same time as i have a lot of field to cover.
jlv wrote:Press 'm' to add a single decal to the selection or 'M' to select all decals within the current brush radius. They will move and rotate with the decal you originally selected. Use '{' and '}' to scale the decals relative positions
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Re: Upcoming Tracks and Track Objects #2

Post by Boblob801 »

Um..........
Anyway, JT go with no on that. If there is a blend file floating around you could just dup and export otherwise you'll have to get someone to make you some. Batching is supposed to work well but something tell's me the game engine utilizes the GPU and CPU in different ways.
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JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

I think Greg dearman has got some laying about, thanks for the suggestion though.

Also to the guys below I've just noticed that you're talking about decals whereas i meant a grass object. My bad, I should have worded my initial post better.
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