Upcoming Tracks #1

All about making tracks for MX Simulator
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Post your upcoming tracks

Post by Pumaxcs »

lol im just joshing ya i use smooth sparingly and if i do its 2.0 which just take the lip off of it
but yes using curve definatly helps the look and feel alot
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
HolstadMX
Posts: 198
Joined: Wed Jan 23, 2008 3:59 am
Team: Privateer

Re: Post your upcoming tracks

Post by HolstadMX »

can somone help me. when i try to edit the texture list in anyway, the area around my rider goes white but i can still see the brown and the green threw the editor
Image
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Post your upcoming tracks

Post by mace-x »

WILSONATV wrote:Image
yup its a supercross test track, based off of the hilly terrain in hollister california.

dude!

this is an awesome track, thanks for sharing :-D
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Post your upcoming tracks

Post by Joe »

its released i dono if you know that but you can download it now lol
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Post your upcoming tracks

Post by Pumaxcs »

Image
plan on releasing it later 2nite or 2morro
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Post your upcoming tracks

Post by Joe »

that looks really nice your tracks just keep gettin better you should try and through some texts on it
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

I've got a track coming. Won't post any pics now. Should be out within 24 hrs. It's a very good track in my opinion
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Post your upcoming tracks

Post by Joe »

sweet i think i kinda seen nit i seen the trees you are using i think they are the dead ones right it looks sick
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

I only used a few of them, mostly used JLV's ones.
Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: Post your upcoming tracks

Post by Joe »

o ok
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: Post your upcoming tracks

Post by Voutare »

I'm going to need some 3d trees, I've tried to get them in game, but they never look right. I'm not good at modeling trees at all.

Ones like these:
http://www.allinonemarket.com/Gallery/W ... l%20MX.JPG


Incase you didn't get the clue, it's Washougal.
Image
dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

Re: Post your upcoming tracks

Post by dearnhardtfan7 »

These are from my Navy moto-x championships. This layout is the speed and style layout. Once I get some help on editing textures so I can finish the super-moto, I will release all four files. Some of the Jumps may look a little square but it rides good. The only thing is you just about have to ride it in arcade. I tried to make it rideable with sim physics but there is just too much stuff in too little a space.
Attachments
Image_12.jpg
(47.06 KiB) Downloaded 302 times
Image_11.jpg
(57.37 KiB) Downloaded 302 times
Image_10.jpg
(76.37 KiB) Downloaded 301 times
R.I.P. Jacob Nash #241
PSN-chrismri463
Image
xfire--cmarona463
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Post your upcoming tracks

Post by Pumaxcs »

i tried texts b4 but it always lookd horrible
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Voutare wrote:I'm going to need some 3d trees, I've tried to get them in game, but they never look right. I'm not good at modeling trees at all.

Ones like these:
http://www.allinonemarket.com/Gallery/W ... l%20MX.JPG


Incase you didn't get the clue, it's Washougal.
Whats not right about them?
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: Post your upcoming tracks

Post by Voutare »

Well, I can't model a tree for the life of me, and texturing it... I suck at.


Maybe I'll just keep practicing.
Image
Post Reply