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Re: Post your upcoming tracks

Posted: Sat Apr 19, 2008 1:32 am
by DJ99X
Yeah, i have troubles too. If you're using blender, get the gen3 script, it makes trees for you, but skinning them is impossible

Re: Post your upcoming tracks

Posted: Sat Apr 19, 2008 4:21 am
by Voutare
I use Wings3D.

I'm a fairly good modeler, in wings, and I know I can export it into blender, so I'll give it a try in there.

Tomorrow, that is. I'm exhausted. I've been doing some hardcore BMX riding all day.

Re: Post your upcoming tracks

Posted: Sun Apr 20, 2008 11:41 pm
by Pumaxcs
My motocross track next 2 my house
its a all natural we just added some lips and jumps 2 do things with a dozer but other than that its natural ruts and bumps
Image

Re: Post your upcoming tracks

Posted: Mon Apr 21, 2008 2:11 am
by INVADEtheLINE
Voutare wrote:I use Wings3D.

I'm a fairly good modeler, in wings, and I know I can export it into blender, so I'll give it a try in there.

Tomorrow, that is. I'm exhausted. I've been doing some hardcore BMX riding all day.


Haha I know how ya feel. The weather's been so good lately, so I've been downhilling and riding all the time.
I've barely even played MX Sim this weekend lol.

But then again..I get to compare the game to real life a lot now lol.

Re: Post your upcoming tracks

Posted: Mon Apr 21, 2008 2:24 am
by Voutare
Yeah, I know. I rode my 125 yesterday, and it felt so wierd. I'm used to bikes and fourwheelers, and it wasn't like the game at all. :/


The RPM's and Clutch are so different.

Re: Post your upcoming tracks

Posted: Mon Apr 21, 2008 9:23 pm
by Wilson
Image
thanks dj for the water.

Re: Post your upcoming tracks

Posted: Mon Apr 21, 2008 10:47 pm
by jbob23
damn i cant wait till i get the full version...that looks amazing wilson!!!

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:02 am
by Pumaxcs
u rtrack wuld come out same time as mine... its gunna b compared 2 it :x

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:18 am
by mace-x
WILSONATV wrote: thanks dj for the water.
i really love your firts track, its smooth as hell, keep it up dude!

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:30 am
by INVADEtheLINE
Hmm..Now that people are exploring the water tilemap....

Would it be possible for a GNCC style course with a water crossing of sorts?
Or even a National that's supposed to be a mud track, but has madd puddles.

Or could be Daytona's infamous SX race LMAO.

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:47 am
by Voutare
I was thinking of making Daytona, but I'm not sure how the ruts will playout with it.

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:48 am
by DJ99X
Thats not a water tilemap, its a big block thats textured.

But yeah, ive been wanting to do a GNCC, but I can't find a map of one. Although, these things usually have big tracks, so I think it might be best to make my own. I want to model some logs first, and get their shapefile done so we can go over fallen over tree's in the middle of the track

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:49 am
by Voutare
And actual rocks. Have a rock section, water, cliffs, 3d woods, downed trees.


It'd be like real life.

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:53 am
by DJ99X
I'd love to do all of this, but I have no idea how to make the .shp files required to make the objects solid

Re: Post your upcoming tracks

Posted: Tue Apr 22, 2008 12:54 am
by Joe
Pumaxcs that track looks mint man looks so realistic

Wilson yet another good lookign track cant wait too ride er