Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
livefast259
Crushed Dissenter
Posts: 206
Joined: Fri Apr 30, 2010 1:41 pm
Team: WHITE TRASH

Re: Upcoming Tracks and Track Objects #2

Post by livefast259 »

you are all right i know :wink: thanks tomorrow will be better shots..
Whipped
Posts: 151
Joined: Mon Aug 10, 2009 2:55 pm
Team: Giles

Re: Upcoming Tracks and Track Objects #2

Post by Whipped »

little track im working on.... first attempt at makin a track.
Image
motoxlova#1
Posts: 595
Joined: Sun Sep 06, 2009 6:19 pm
Team: Free lancer
Location: Ky,Northern
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by motoxlova#1 »

Looks like it has a good disp, only a few things jumps look too steep.
Image
Whipped
Posts: 151
Joined: Mon Aug 10, 2009 2:55 pm
Team: Giles

Re: Upcoming Tracks and Track Objects #2

Post by Whipped »

yeah. im workin on all of that today
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Upcoming Tracks and Track Objects #2

Post by haggqvist »

I finally found some time to figure out how to make the basic terrain from actual topographic data. I found the dem file here, http://data.geocomm.com/, and used Microdem to export a grayscale png. The png could then be converted to 16bit and lined up with the satellite photo in ps to make the disp.

Here's the exported png.
Image

Here's what it looks like ingame.
Image

Now I just need to make some of those pointy heaps of dirt and I'm done...
Image
Whipped
Posts: 151
Joined: Mon Aug 10, 2009 2:55 pm
Team: Giles

Re: Upcoming Tracks and Track Objects #2

Post by Whipped »

haggqvist thats sweeeeeeet :D
KTM57
Posts: 13848
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

Image
Image
Image

My first track and I'm looking to make it a good, fun one. Very early beta stages.

This is a block of text that can be added to posts you make. There is a 255 character limit.
Whipped
Posts: 151
Joined: Mon Aug 10, 2009 2:55 pm
Team: Giles

Re: Upcoming Tracks and Track Objects #2

Post by Whipped »

nice ktm
KTM57
Posts: 13848
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by KTM57 »

So is yours.
This is a block of text that can be added to posts you make. There is a 255 character limit.
MX196
Posts: 2263
Joined: Thu Feb 11, 2010 1:02 am
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by MX196 »

Who told you that you can use my video? I would have made a better one... :P

Trucks looking sick. Add a couple FSK logos. :P
born2ride #771
Posts: 388
Joined: Thu Dec 17, 2009 6:29 pm
Team: Privateer
Location: France

Re: Upcoming Tracks and Track Objects #2

Post by born2ride #771 »

i would like to make the world championship supermoto 2011's tracks. the first race this year is at busca (italy). but i have a problem with my decal.
i have opened decals with notepad++ and i wrote this on it:
[1025.000000 1025.000000] 0.000000 2050.000000 1.000000 @busca/fond.png

the png is 1025x1025

Image

please help me :)
born2ride #771
Posts: 388
Joined: Thu Dec 17, 2009 6:29 pm
Team: Privateer
Location: France

Re: Upcoming Tracks and Track Objects #2

Post by born2ride #771 »

sorry for double post, it's ok, i found the problem ;)
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

I changed the layout on Benton Line.

First 5 lap session with timing gates, on a 125 and:

Image

Sub 2 minute laptime!

Image

Image

This is an interesting little ditty where you can rotate and whip the bike in the air, land with the brakes on hard, and rail this inside rut

Image
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

That last jump looks fun :).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Steep drop offs beside the track everywhere = no bueno, especialyly for racing. 1 mistake and you are 30 seconds behind by the time you get back on track.
Post Reply