Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
barrington314
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Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

you should make a post on this in the tutorial section. with pics. :mrgreen:
checkerz
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Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

This community is pretty spoiled by having the talents of the guys pumping out content for them - stuff looks so amazing DJ and Gio most recently but such a long list. You guys can match almost anything on the track making and visual side of anyone I worked with at THQ that made good money for the work you do for free. Mad props for the hard work, can't wait to be back in the trenches to help finish up the rest of these amazing nationals.
760Liam
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Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Tracks and Track Objects #2

Post by 760Liam »

Couldn't of said it any better checkerz! Haha. But yea, AMAZING tracks guys.
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poidog808
Posts: 315
Joined: Wed Sep 14, 2011 3:54 am
Team: Pro Squids

Re: Upcoming Tracks and Track Objects #2

Post by poidog808 »

pulse wrote:starting to work on CLUB MOTO again, got the base terrian, ready to start on jumps
I that livermore club moto?
my sig was infested...
giopanda
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Re: Upcoming Tracks and Track Objects #2

Post by giopanda »

finally i got the fences in place.
next step: banners.
then some tweaks on the visual side (decals, textures, shadows and stuff) then it's done!
of course thanks to checkerz, p2sta and haggqvist for the huge help :D

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760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Tracks and Track Objects #2

Post by 760Liam »

Looks great gio! I was looking at some pictures of last years red bud, and it is SPOT on! :D
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DJ99X
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Location: Land Down Under

Re: Upcoming Tracks and Track Objects #2

Post by DJ99X »

I'm gonna update those tents. Cant stand those hard edges on the side
guibubba2
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Location: Sao Carlos

Re: Upcoming Tracks and Track Objects #2

Post by guibubba2 »

2012 will be a full rutted year
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Tom cortvriendt
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Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

guibubba2 wrote:2012 will be a full rutted year
Yeaah, but these tracks will rock!
Is that leap jumpable? I thought i readed that 450's would get it ?
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
giopanda
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Re: Upcoming Tracks and Track Objects #2

Post by giopanda »

Checkerz took care of the jumpability :)
He said there's a way to clear it..still have to find out!
I will probably add some more bumps and ruts, nothing drastic though..
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barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

omg. how dare you tease us like this. I WANT IT NOW!
hvpunk62
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Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Tracks and Track Objects #2

Post by hvpunk62 »

@Gio you should put more definition into the ground textures. on and off track and just a thought grass bilboards would look nice!
Shadow
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Location: Finland

Re: Upcoming Tracks and Track Objects #2

Post by Shadow »

giopanda wrote:I will probably add some more bumps and ruts, nothing drastic though..
How is the traction in the track? 'Cause there's a way to play around with the traction settings and make rough tracks work good.
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Those who possess strength have also known adversity.
yzmxer608
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Location: Wisconsin, U.S.A

Re: Upcoming Tracks and Track Objects #2

Post by yzmxer608 »

Shadow wrote:Cause there's a way to play around with the traction settings and make rough tracks work good.
Please explain :D.

Looks good Gio!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Jester#132
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Location: In the basement obviously.

Re: Upcoming Tracks and Track Objects #2

Post by Jester#132 »

checkerz wrote:This community is pretty spoiled by having the talents of the guys pumping out content for them - stuff looks so amazing DJ and Gio most recently but such a long list. You guys can match almost anything on the track making and visual side of anyone I worked with at THQ that made good money for the work you do for free. Mad props for the hard work, can't wait to be back in the trenches to help finish up the rest of these amazing nationals.
Amen to that.

And that is looking really amazing Gio!
Hope the rideability will be good too, cause that's what makes the 'old' redbud so fun I think, it makes for amazing races, keep it up anyways, lookin forward to it! :)
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"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
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