Elavation

All about making tracks for MX Simulator
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Elavation

Post by BRYAN17 »

i asked these questions on F.A.Q and track editing for dummies and nobody replied so here it is, how can i make more realistic looking elevation like a red bub or budds creek
Image
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Elavation

Post by Garasaki »

Using photoshop or the editor??
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Elavation

Post by BRYAN17 »

No i mean using the in game editor to make more realist elevation
This is what it looks like now
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Elavation

Post by BRYAN17 »

how can i get the berms to be on a hill, instead of like havind a flat turn on the side of a hill
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tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Elavation

Post by tyskorn »

Use the raise tool.I never found out how to do hills and everything in the in-game editor.
jhdm17
Posts: 48
Joined: Sat Sep 06, 2008 9:14 am

Re: Elavation

Post by jhdm17 »

what i do atm is start off with a blank track then use the raise tool set it to 8.00 strength 1.00 focus then just randomly click around then use the smooth tool set it to 4.00 strength and 1.00 focus and really smooth it out, this will give yo some nice natural contours
hope this helps

heres a pic of what i normally end up with when doing it this track is not finished yet still need to add decals Lol
contours.jpg
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