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MatRob's SX Template

Posted: Wed Feb 02, 2022 12:06 pm
by MatRob14
Hey All,
Been stuffing around in Photoshop learning how to build jump gradients in there for sim.
I came across a post from vortexracingleader who had a post on making gradients for sim and it got me thinking to have a crack myself.
I've put together a couple of PSD's with all the most common obstacles and jump spacing's you would find on a normal SX track.
I'm still very new to this so if anyone has feedback it would be greatly appreciated.
Image
There are 2 folders, one for a 1025x1025 Map and one for a 2049x2049 Map, each with there own terrain.hf file ( should only be used as a base start may need slight tweaking ).
Its pretty straight forward to use, each jump/obstacle is a layer in the PSD, for instants, If you want your whoops to be smaller, simply adjust your layer opacity lower. The same works for the other way, if you want them bigger just duplicate the layer onto of its self.
Image
When you have your track all layed out just save it out as a PNG and name it terrain and drag that into your blank track folder.
It might be a little tricky for someone new to get their head around but I'm More than happy to help answer any questions where i can for people wanting to learn.
https://drive.google.com/file/d/1rz-PaF ... sp=sharing
https://drive.google.com/file/d/1uTkH6X ... sp=sharing

Cheers Mat

Re: MatRob's SX Template

Posted: Wed Feb 02, 2022 3:59 pm
by white327
Legend. Thanks Mat!

Re: MatRob's SX Template

Posted: Wed Feb 02, 2022 4:06 pm
by cnigrin285
Thank you matt. I appreciate all you been doing for the community recently!!

Re: MatRob's SX Template

Posted: Wed Feb 02, 2022 4:26 pm
by baker
Bossss! :D

Re: MatRob's SX Template

Posted: Thu Feb 09, 2023 1:48 pm
by Hyldig
how do you see the jumps in game in the track editor?

my discord is this if you can help: 𝓗𝓤𝓡𝓣𝓘𝓖 𝓗𝓨𝓛𝓓𝓘𝓖#0792