2012 Red Bud MotoSport rF National by Giopanda
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Great job even though its got its bad points.
Whats good for me is the challenge and even though its kinda a bad point the visuals look great and the authenticity and character of the track feels great.
The bad or problems is its that i can't see some bumps and the shaows covering some of the technical coners off camber ones mainly are hard to see the ruts end up losing the front end because im running it too wide.
Some ruts are a bit tall and rough could do with a teak.
The ski jump seems to kick my into an endo everytime not always crashing but close. Maybe i need to adjsut my riding but its seems a bit of a harsh kick.
A Low version please i've ramped down my graphic's and still at certian places i get major fps drops then its picks ups to 35 - 40 again its ruining my experience.
Whats good for me is the challenge and even though its kinda a bad point the visuals look great and the authenticity and character of the track feels great.
The bad or problems is its that i can't see some bumps and the shaows covering some of the technical coners off camber ones mainly are hard to see the ruts end up losing the front end because im running it too wide.
Some ruts are a bit tall and rough could do with a teak.
The ski jump seems to kick my into an endo everytime not always crashing but close. Maybe i need to adjsut my riding but its seems a bit of a harsh kick.
A Low version please i've ramped down my graphic's and still at certian places i get major fps drops then its picks ups to 35 - 40 again its ruining my experience.
Pumaxcs wrote:Easy as juan too tree.
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Gonna be a tough race, with lots of complaints about lappers, because they will play a big role. The last three nationals were absolutely beautiful, I just don't get why some have to be made like it's in the middle of 250 moto 9 on the day. Middle of the second 30 + 2 is about the prime time to shoot for. Lines are developed, braking bumps are there, but they don't kill you, track is just in prime racing condition. Can't see a lot of these bumps, especially in the roughest areas, where both the bumps and ruts (that you can't see) are ridiculously steep and sharp, so much so that they just knock you off or bring you to a dead stop without even knowing they are there. Live and learn for next time, and Gio, that PM I sent you back in May, I'm really gonna need a reply soon here. Let me know if I need to send it again.
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Re: 2012 Red Bud MotoSport rF National by Giopanda
the jaggedness and steepness of the ruts and some are hard to see, is about the only complaints i have. or constructive critisism. however you take it. other than that, its pretty good. and with t crain already doing 2:18s... its pretty close to real life times.
as always, the fastest people will still be the fastest people.
as always, the fastest people will still be the fastest people.
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Sween, don't forget that without the racers, rF is nothing. There is widespread legitimate complaint from the racers, is this really the way you want to respond? Of course, this track is the one we race, it's too late to do anything else, but you could at least be respectful to the thoughts of the racers that support your organization.Sweendoggy wrote:Maybe next year we'll have "Amatuer" day and run smooth versions of the tracks for the pansies...errrrr...am riders
Re: 2012 Red Bud MotoSport rF National by Giopanda
I ran a 2:35, what'd you run? That's rightmxrewind665 wrote:ok I give you that seeing I did say slow down. lol. At least we got something.Zach_496 wrote:If we could get off our bikes, I could run around this track fastermxrewind665 wrote:Guys stop your complaining. I honestly LOVE this track. I LOVE shadows and haggs. Take it easy with the throttle. This isnt MvA wide open. Take your time. It's the best track in the game. I did 2 laps of falling. Then I rode most of the outside and edge of track lines. Sham wow. Smoother. But yeah the track is amazingly outstanding and detaild. I lag on other tracks and this isnt bad with lag. Now every one be greatful. AND STOP THE COMPLAINING!!!
-Mxrewind665
THANKS FOR THE AMAZING TRACK GIO!
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Re: 2012 Red Bud MotoSport rF National by Giopanda
1:46....you've had the game longer than me....and who cares it's opinion.I'm not fighing on a forum.Zach_496 wrote:I ran a 2:35, what'd you run? That's right
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Re: 2012 Red Bud MotoSport rF National by Giopanda
You most definitely did not run a 1:46...
Re: 2012 Red Bud MotoSport rF National by Giopanda
Yeah, it's kinda hard to enjoy this track. All the ruts and bumps need to be half the size they are.
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Re: 2012 Red Bud MotoSport rF National by Giopanda
hmmm, with the public outcry, id be willing to spend the night making it flow a little better... i feel bad even saying it because i know gio has spent alot of time on it. i dont mind rough and rutted. but it just doesnt flow like redbud really does. the more i ride it the more i get frustrated with it.
Re: 2012 Red Bud MotoSport rF National by Giopanda
I respect anybody that could make a track this amazing but some of the ruts i cant see, and ive only been playing 3 months on and off and i came decently close to clearing the leap on a 250 and can do it on a 450, but my fastest lap was a 3:26 and i suck pretty bad and idk what to compare it too can yall tell me your lap times and how long youve been playing?
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Re: 2012 Red Bud MotoSport rF National by Giopanda
http://mxsimulator.com/servers/allserve ... 46$redbud/DM 119 wrote:I respect anybody that could make a track this amazing but some of the ruts i cant see, and ive only been playing 3 months on and off and i came decently close to clearing the leap on a 250 and can do it on a 450, but my fastest lap was a 3:26 and i suck pretty bad and idk what to compare it too can yall tell me your lap times and how long youve been playing?
http://mxsimulator.com/servers/racing.m ... 46$redbud/
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Re: 2012 Red Bud MotoSport rF National by Giopanda
It will be a long 30 + 2!!
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
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Re: 2012 Red Bud MotoSport rF National by Giopanda
well it seems like a cool track but too bad...since i cant friggin play it because of lag...its terrible..i get 5 frames per minute..no other national has ever lagged so bad for me...i have to honestly say this is my most hated track so far in mxs...idk why it so lags bad..but whatver..no racing for me
Tiller Crocker wrote:Look at those handlebar guards
Re: 2012 Red Bud MotoSport rF National by Giopanda
Might just wait another week for a comeback haha.
Great track like everyone said, visually its the best looking track so fa, but i dont think it suits the purpose/style we need for this 30 min motos with 40 people. I could care less about how accurate the tracks are as long as they play as they should feel. Redbud is known for having great corners and ruts to rail and thats what im looking for, not tipytoein through it.
+1 to taking the smooth tool over the corners/straights with a light strength.
Great track like everyone said, visually its the best looking track so fa, but i dont think it suits the purpose/style we need for this 30 min motos with 40 people. I could care less about how accurate the tracks are as long as they play as they should feel. Redbud is known for having great corners and ruts to rail and thats what im looking for, not tipytoein through it.
+1 to taking the smooth tool over the corners/straights with a light strength.
Privateer Life # 323 Support from Motosport | Race Tech | 180 Decals
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Re: 2012 Red Bud MotoSport rF National by Giopanda
Couldnt have said it better.JB323 wrote:Might just wait another week for a comeback haha.
Great track like everyone said, visually its the best looking track so fa, but i dont think it suits the purpose/style we need for this 30 min motos with 40 people. I could care less about how accurate the tracks are as long as they play as they should feel. Redbud is known for having great corners and ruts to rail and thats what im looking for, not tipytoein through it.
+1 to taking the smooth tool over the corners/straights with a light strength.