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roost texture=@roost.png count=20 dig=1.0 slip_threshold=1.1 slow_speed=0.0 fast_speed=64.0 slow_angle=1.07 fast_angle=0.196 size=0.25 grow=4.0 drag=1.5 vscale=1.0 randomize=15.0 r=252 g=228 b=202 a=255 fade_r=0 fade_g=0 fade_b=0 fade_a=-256
roost texture=@field_dreams/sandddd.png count=2 dig=1.2 slip_threshold=0.9 slow_speed=0.0 fast_speed=64.0 slow_angle=1.20 fast_angle=1.20 size=0.25 grow=4.5 drag=50.5 vscale=4.2 randomize=2.0 r=255 g=255 b=255 a=255 fade_r=0 fade_g=0 fade_b=0 fade_a=-7
This is the sand tilemap's dust part. I can't give the whole sand roost settings since it's mace-x's and not mine
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roost texture=@loam_dryscatter16x16.png count=1 dig=1.2 slip_threshold=0.9 slow_speed=0.0 fast_speed=64.0 slow_angle=1.20 fast_angle=1.00 size=0.75 grow=9.0 drag=50.5 vscale=4.2 randomize=2.0 r=255 g=255 b=255 a=15 fade_r=0 fade_g=0 fade_b=0 fade_a=-3
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roost texture=@newtiletest/splash.png slip_threshold=1.2 slow_angle=1.17 fast_angle=0.196 grow=2.0 drag=1.0 size=0.5 r=45 g=25 b=16 fade_a=0
roost texture=@roost.png count=9 dig=1.0 slip_threshold=1.2 slow_speed=0.0 fast_speed=64.0 slow_angle=1.17 fast_angle=0.196 size=0.25 grow=4.0 drag=0.7 vscale=1.0 randomize=15.0 r=67 g=51 b=37 a=255 fade_r=0 fade_g=0 fade_b=0 fade_a=-256