2014 MotoOption Supercross Rd 2 - Phoenix
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2014 MotoOption Supercross Rd 2 - Phoenix
2014 Phoenix Supercross
High Resolution: http://www.mediafire.com/download/9k56i ... x.high.zip
Medium Resolution: http://www.mediafire.com/download/q88wh ... ix.med.zip
Low Resolution: http://www.mediafire.com/download/2x61a ... ix.low.zip
High Resolution: http://www.mediafire.com/download/9k56i ... x.high.zip
Medium Resolution: http://www.mediafire.com/download/q88wh ... ix.med.zip
Low Resolution: http://www.mediafire.com/download/2x61a ... ix.low.zip
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
woahhhhhhhhh!!!!!!!!!!!!!!
"I love being gay!" - Andy Hack 07/06/2014
"Im worth 100 Dollars" - Justin Wood 01/04/2014
Owen Hillman | MotoRAD
Twitter: @OwenHillman
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"Im worth 100 Dollars" - Justin Wood 01/04/2014
Owen Hillman | MotoRAD
Twitter: @OwenHillman
Instagram: @OwenHillman
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Round of applause for Chris on this one!
James_122 wrote:Just cause my dick is small does not mean i am Chinese you racist
jlv wrote:Mike has been secretly practicing on the 03 server...
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
WOW I love it!!! traction is perfect
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Wow. Keep making tracks like this! The environment is amazing, the jumps feel like I'm actually racing supercross. This is beautiful man. Good stuff, Chris!
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
FYI, ANYBODY WHO DIDN'T SEE MY POST IN THE 2014 MOTOPTION SUPERCROSS THREAD, YOU ONLY GET 1 CHANCE ON 19805 AND 19806, AND THEY ARE FOR QUALIFYING TIME. I WILL POST 2 MORE SERVERS LATER FOR THE SECOND TIMED QUALIFYING SESSION.
See this post: http://forum.mxsimulator.com/viewtopic. ... 30#p532885
See this post: http://forum.mxsimulator.com/viewtopic. ... 30#p532885
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Track is perfect, love it ! Thanks guys !
Nick van Gerwen
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Really good job to all the creators involved in the making of this. It's awesome how you listened to all of us complainers and tried to change it up to fit everyone's opinions! I think you found that fine line between fun and realism already, I'm only more excited to see the tracks now further on down the line. Great job, track is sick, stadium is sick, it's awesome.
I can't find anything bad to say about it but I will just give some very nit picky things that I could think off (mind you it took me a few laps to think of this) that may want to be tried? I don't know it's sick already but it could possibly put a twist or a little different feeling for different tracks, no two tracks are the same in supercross irl, they don't have to be in game either.
My thoughts:
The whoops - Glad to see you got rid of the dips in between them, I can actually go through them now with out a weird swap out of no where. I think it would be cool to try bigger whoops that are more rounder. The whoops now are kinda cupped out, although looking at pictures of the supercross tracks from previous years I do see a lot of sharp cupped out whoops like that so they are pretty real. One thing I notice though is if the whoops are further apart is sx the rounder they are, and the closer they are the sharper they are, this holds somewhat true most of the time imo. I can't remember what round it was last year but I remember it had massive whoops they were really tall and spaced apart but they were really round.
Kind a like this:
Again though, these whoops you have now are really nice, they ride well, are pretty realistic, and are not sketchy. Just trying to through out possible idea incase you want to try it out.
Berms - Thank you. That's all I have to say. No suggestions here they are exactly what I envision a sx berm to be.
Jumps and Triples - Spot on, I felt the rhythms this week are a huge improvement to what they were last week (last weeks were good just took time to get used to). I thought they had a bit more pop, and the triples well no suggestions there either they were perfect just like last weeks.
Traction - I like how you are changing the traction through out the series depending on how it was in the past. Phoenix is usually known for being really slippery so I get why the traction is the way it is (if it was even changed). I am still a believer in making the traction how you find it to be in the first heat or second heat race (really tacky from all the track work), to me it would be a little more enjoyable than then main event feeling (slippery dry beat up track) but that is just my opinion. Not everything can be easy so making it slippery makes it a challenge which is good.
Awesome track. Sick job everyone involved. Overall I think we will see some really awesome racing again like last week and I know it will be more enjoyable to play. Thanks for the hardwork!
I can't find anything bad to say about it but I will just give some very nit picky things that I could think off (mind you it took me a few laps to think of this) that may want to be tried? I don't know it's sick already but it could possibly put a twist or a little different feeling for different tracks, no two tracks are the same in supercross irl, they don't have to be in game either.
My thoughts:
The whoops - Glad to see you got rid of the dips in between them, I can actually go through them now with out a weird swap out of no where. I think it would be cool to try bigger whoops that are more rounder. The whoops now are kinda cupped out, although looking at pictures of the supercross tracks from previous years I do see a lot of sharp cupped out whoops like that so they are pretty real. One thing I notice though is if the whoops are further apart is sx the rounder they are, and the closer they are the sharper they are, this holds somewhat true most of the time imo. I can't remember what round it was last year but I remember it had massive whoops they were really tall and spaced apart but they were really round.
Kind a like this:
Again though, these whoops you have now are really nice, they ride well, are pretty realistic, and are not sketchy. Just trying to through out possible idea incase you want to try it out.
Berms - Thank you. That's all I have to say. No suggestions here they are exactly what I envision a sx berm to be.
Jumps and Triples - Spot on, I felt the rhythms this week are a huge improvement to what they were last week (last weeks were good just took time to get used to). I thought they had a bit more pop, and the triples well no suggestions there either they were perfect just like last weeks.
Traction - I like how you are changing the traction through out the series depending on how it was in the past. Phoenix is usually known for being really slippery so I get why the traction is the way it is (if it was even changed). I am still a believer in making the traction how you find it to be in the first heat or second heat race (really tacky from all the track work), to me it would be a little more enjoyable than then main event feeling (slippery dry beat up track) but that is just my opinion. Not everything can be easy so making it slippery makes it a challenge which is good.
Awesome track. Sick job everyone involved. Overall I think we will see some really awesome racing again like last week and I know it will be more enjoyable to play. Thanks for the hardwork!
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
When i load the track my game freezes and gives an error im running 1.8 because i cant run 1.9 this sucks
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Jlv have to get back.. look at this track , omg , this traction is very slippery...
Track Comp 2010 Champion!
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
sorry for dp, but I like everything except i think the whoops are a weird shape
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Re: 2014 MotoOption Supercross Rd 2 - Phoenix
Well whats the error and why cant you run 1.9?jasper125 wrote:When i load the track my game freezes and gives an error im running 1.8 because i cant run 1.9 this sucks
Re: 2014 MotoOption Supercross Rd 2 - Phoenix
I´ve been working on it with jlv but until now we didn´t find anythingbarrington314 wrote:Well whats the error and why cant you run 1.9?jasper125 wrote:When i load the track my game freezes and gives an error im running 1.8 because i cant run 1.9 this sucks
http://forum.mxsimulator.com/viewtopic.php?f=17&t=27713
Maybe you know why my game is crashing i hope so!