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Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:07 am
by Jones221
Motoboss wrote: Instructions – I put each track in a separate folder for organization purposes …You have to open the first folder and pull out the main track folder.

Have fun guys….

MB

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:12 am
by BraydenKTM
Jones221 wrote:
Motoboss wrote: Instructions – I put each track in a separate folder for organization purposes …You have to open the first folder and pull out the main track folder.

Have fun guys….

MB

i did that. i just downloaded it again and it works now :)

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:38 am
by InsaneFMX
u take the folder inside the folders u extracted out and u get everything

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:48 am
by joe_389
Truly Epic! Great work from the whole team. The mxs community thanks you heeps for this.

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:53 am
by subtsub
Thanks so much Motoboss + the team, been following this for ages :)

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 7:59 am
by Sandhapper
Keegan has moddeled the water truck? :| , i did it i guess, he has only make the uvmap... (or am i wrong?)
And i have make the Cattle gate not wheels... :| (or am i wrong?)

Btw, sick track motoboss ;) i love it

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 8:14 am
by kona309
Thankyou so much MB been following this for a while and excited to finnally ride it.

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 9:06 am
by boss of motocross
i have a problem with the texture, all the track is in the sand...

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 9:08 am
by p2sta
KTM57 wrote:I made the bobcat. :wink:
nope man, it is my bobcat model ;)

great work MB :) sick looking track!

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 9:32 am
by SKERICK
Man this track works sooo! well with sim.
Perfect work now i know why your the boss buddy! not gonna compare it to alive both versions are spot on but will say one thing.
You cant belive how relived i am that i dont need to to burst vanes and suffer minor strokes of frustration, trying to clear a certain jump on this version! :wink:

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 10:14 am
by Klazyz
fucking amazing!

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 10:25 am
by Klazyz
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_50.shp
Warning: Missing shape file @jbsc/statue/ramp_50.shp

Ehrm, did i do something wrong lol? looks pretty weird without em! :O

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 10:32 am
by Klazyz
*cant edit my last post*
Well, i dont understand what to do, put the main folder into whaaat? Sorry for bein a tard lol.

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 10:37 am
by Klazyz
How fixed it, how simple lol.

Re: The James Stewart Compound

Posted: Sat Jul 09, 2011 10:44 am
by Jester#132
Great job Motoboss, glad to see you still released it despite the leaking and all that drama going on, muchos respect. :)

Can't wait to try it out!