MX777 **Release**

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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

MX777 **Release**

Post by DJD »

Here's my newest creation, MX777.

I went for the fun factor instead of goin crazy with objects and decals, anyways i hope you guys enjoy it.

All objects are from DDMX's object packs, Trees are from Factorybr's New Tree Pack.

Track was made 100% with the in game editor and L3DT. Photoshop was pissin me off...
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DOWNLOAD HERE: http://www.puremxs.com/Tracks/TrackView ... TrackID=87
Last edited by DJD on Thu Jun 18, 2009 2:34 pm, edited 1 time in total.
Pro_MX_Rider
Posts: 98
Joined: Mon Dec 03, 2007 4:11 pm
Team: Privateer
Location: Liberec

Re: MX777 **Release**

Post by Pro_MX_Rider »

where I download trees and bushes ?
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Rallemx
Posts: 1136
Joined: Fri Nov 21, 2008 2:00 pm

Re: MX777 **Release**

Post by Rallemx »

This is my new favorite track..
I really love everything about it..The jumps are really nice, not that hard but there are some reallly hard lines you can do..
Keep the good work up! :)
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DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: MX777 **Release**

Post by DJD »

Pro_MX_Rider wrote:where I download trees and bushes ?
http://www.mxsimulator.com/benchracing3 ... f=2&t=1285
Norcal_51
Posts: 612
Joined: Sun Jun 14, 2009 5:27 pm
Team: MotoStar Racing

Re: MX777 **Release**

Post by Norcal_51 »

this track is awesome...
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denisdirtbike
Posts: 75
Joined: Mon Aug 18, 2008 2:32 am
Team: Privateer
Location: atlantic canada

Re: MX777 **Release**

Post by denisdirtbike »

a w y e a h
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Pro_MX_Rider
Posts: 98
Joined: Mon Dec 03, 2007 4:11 pm
Team: Privateer
Location: Liberec

Re: MX777 **Release**

Post by Pro_MX_Rider »

DJ_Diehl#777 wrote:
Pro_MX_Rider wrote:where I download trees and bushes ?
http://www.mxsimulator.com/benchracing3 ... f=2&t=1285
thanks :wink:
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: MX777 **Release**

Post by Garasaki »

why no release on mxspure?
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: MX777 **Release**

Post by DJD »

It wont let me log on, it says invalid login attempt.

and i created my account like months ago.... :?
gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Re: MX777 **Release**

Post by gordy »

according to the userlist on puremxs, you havent confirmed your email address yet
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instupitious.
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: MX777 **Release**

Post by DJD »

Went through all my emails, there was no puremxs confirmation message.
MXF_ATOC-x111
Posts: 141
Joined: Sat Feb 16, 2008 10:39 am
Team: Privateer
Location: France

Re: MX777 **Release**

Post by MXF_ATOC-x111 »

I love this track :D
gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Re: MX777 **Release**

Post by gordy »

i manually approved your account, should work now :wink:
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instupitious.
MXCULTURE
Posts: 103
Joined: Sat Jun 28, 2008 12:56 pm
Team: Privateer
Location: Le Beausset, France
Contact:

Re: MX777 **Release**

Post by MXCULTURE »

This is of my favorite track so far dude!
Not the best looking as you said, it looks simple so it creates a nice atmosphere, it's like you're riding at a friend's track on a sunny day. It wouldn't have looked realistic if they were banners, spectators and tuff boxes everywhere because the map doesn't look like a race track. Everybody would die on the transfert on a race day...
It's very fun to ride, with big jump and lots of different lines. I really like the step up in the corner, that adds something new in the game.

Keep it up buddy!
VilloMoto
Crushed Dissenter
Posts: 241
Joined: Mon Apr 15, 2013 12:36 am
Team: SwagIsMyMiddleName
Location: Australia
Contact:

Re: MX777 **Release**

Post by VilloMoto »

hey man can reupload the link please?
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