Rostarn MX Park Supercross. -It works now.
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Rostarn MX Park Supercross. -It works now.
Rostarn MX Park Supercross
Heres my latest creation. This one turned out really nice, It has a flow to it, and all the jumps are perfect if you hit them right.
The triple two sections before the finish line is hard. This jump is one of those 'big risks, big reward" jumps, so don't think that I accidentally made it big, it's like that for the 450's.
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So, this track is a little complicated. I put the white start paint in to tell you where to go. Just go straight and hang a left. More complicated is when you are coming off the finish line jump (Double), go down the straight, and hang a right into the whoops.
Here's a map on how the track runs:
And here is a 3D map of how it goes:
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Also, the jumps will kick your rear end up if you are going to fast. (First hit after the start straight, if you try to land on the step on area, you're going over the bars. This is realistic, because you can't hit a jump like that in real life anyway, so this really holds the rider back from going all out, which is what I wanted.
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My new fastest lap is a 56.3, I believe. And luckily for you, I have it to upload.
This is my fastest lap.
I'll give you a pointer. In the rythem section after the start straight, you can either jump on the downside of the step off, or the landing for the step off. They are both fast, but if you land on the landing, to make it fast enough you will have to downside the last single in the set, which is hard. (You'll either case and flip, or will not make the track.)
And after you come out of the section that that one leads into, hit the berm and try to double the first jump, and then double,(Tabletop, single,) and then try to triple out. This is also hard, you will need to panic rev it (Just found the line, and didn't really make it, so it's not really ridable), and you will need to be on the breaks hard.
Heres my latest creation. This one turned out really nice, It has a flow to it, and all the jumps are perfect if you hit them right.
The triple two sections before the finish line is hard. This jump is one of those 'big risks, big reward" jumps, so don't think that I accidentally made it big, it's like that for the 450's.
-------------------
So, this track is a little complicated. I put the white start paint in to tell you where to go. Just go straight and hang a left. More complicated is when you are coming off the finish line jump (Double), go down the straight, and hang a right into the whoops.
Here's a map on how the track runs:
And here is a 3D map of how it goes:
-----------------------
Also, the jumps will kick your rear end up if you are going to fast. (First hit after the start straight, if you try to land on the step on area, you're going over the bars. This is realistic, because you can't hit a jump like that in real life anyway, so this really holds the rider back from going all out, which is what I wanted.
--------------------------------
My new fastest lap is a 56.3, I believe. And luckily for you, I have it to upload.
This is my fastest lap.
I'll give you a pointer. In the rythem section after the start straight, you can either jump on the downside of the step off, or the landing for the step off. They are both fast, but if you land on the landing, to make it fast enough you will have to downside the last single in the set, which is hard. (You'll either case and flip, or will not make the track.)
And after you come out of the section that that one leads into, hit the berm and try to double the first jump, and then double,(Tabletop, single,) and then try to triple out. This is also hard, you will need to panic rev it (Just found the line, and didn't really make it, so it's not really ridable), and you will need to be on the breaks hard.
- Attachments
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- Rostarn MX Park.7z
- (2.66 MiB) Downloaded 2595 times
Last edited by Voutare on Tue Apr 08, 2008 2:30 am, edited 9 times in total.
Re: Rostarn MX Park Supercross.
Well that proves it, WinRAR is no good for compressing tracks. Once again, we are missing texturelist, lighting, map and flaggers. Can you please get 7-zip?
Re: Rostarn MX Park Supercross.
could u please up load this with the missing files included
the track looks sick man i love to see so many Supercross showing up
the track looks sick man i love to see so many Supercross showing up
Re: Rostarn MX Park Supercross. -Updated -New fastest Lap
Replay just crashes game
Re: Rostarn MX Park Supercross. -Updated -New fastest Lap
still crashes game
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Re: Rostarn MX Park Supercross. -Updated -New fastest Lap
Alright, I'll deal with it once I get home (7 hours from now) 2:30 EST.
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Re: Rostarn MX Park Supercross. -Read The Red
Fixed. I believe.
The fast lap is in there, so is the last lap. Please, install to the correct directory. I think that is the problem.
The fast lap is in there, so is the last lap. Please, install to the correct directory. I think that is the problem.
Re: Rostarn MX Park Supercross. -Read The Red
Still doesnt work for me:S
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Re: Rostarn MX Park Supercross. -Read The Red
<snip>
JLV, do you have any idea, I'm confused about all of this.
EDIT: That made no sense. Just install to Docs and Settings.
JLV, do you have any idea, I'm confused about all of this.
EDIT: That made no sense. Just install to Docs and Settings.
Last edited by Voutare on Tue Apr 08, 2008 12:16 am, edited 1 time in total.
Re: Rostarn MX Park Supercross. -Read The Red
Voutare, your explanation is wrong. That is meant for you. Is your main track folder in the Program Files part? And are you compressing the folder thats in your Personal Folder? Cos only files that are updated in the game lie there, so when you compress you are missing the files that arent updated by the game, ie texturelist, lighting, map and flaggers.
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Re: Rostarn MX Park Supercross. -Read The Red
I compressed the Docs and Settings one, same as what I did for my last two tracks. Don't see how it is any different now.DJ wrote:Voutare, your explanation is wrong. That is meant for you. Is your main track folder in the Program Files part? And are you compressing the folder thats in your Personal Folder? Cos only files that are updated in the game lie there, so when you compress you are missing the files that arent updated by the game, ie texturelist, lighting, map and flaggers.
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Re: Rostarn MX Park Supercross. -Read The Red
Still missing flaggers, lighting, texturelist files. They are not in your .zip file so uncompressing it to our "Local Settings\Application Data\MX Simulator" location still does not give us those needed files. The game crashes when attempting to load your track, gives no error message, just quits to the desktop.
I added those three files from the blank_track.zip that jlv once supplied us with all the default track files. This makes the track work on my computer. Maybe someone else can try this attachment and see if it works for them also.
I added those three files from the blank_track.zip that jlv once supplied us with all the default track files. This makes the track work on my computer. Maybe someone else can try this attachment and see if it works for them also.
- Attachments
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- Rostarn MX.rar
- (2.5 MiB) Downloaded 295 times
#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Re: Rostarn MX Park Supercross. -It works now.
man this is sick flows so nice i cant stop ridin it
Re: Rostarn MX Park Supercross. -It works now.
Has so mush flow to it cant stop riding it great track
jlv wrote:Are you kidding me? This is a perfect opportunity to break out the American Chopper meme!yzmxer608 wrote:Alrighty jlv time to lock this, politic arguments get people nowhere fast.
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Re: Rostarn MX Park Supercross. -It works now.
[quote="Voutare"]My new fastest lap is a 56.3[/quote]
Crazy how times have changed.
Crazy how times have changed.
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