Conifer Gulch Trail

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Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Conifer Gulch Trail

Post by Shadow »

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http://www.puremxs.com/Tracks/TrackView ... rackID=235

And it only took like six months. :D
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Those who possess strength have also known adversity.
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: Conifer Gulch Trail

Post by Kawasakis »

Fuck yeah man,looks so sick.
MXS Cup Winner
AX MX2 Champion

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v3Nx
Posts: 469
Joined: Wed Mar 11, 2009 9:35 pm
Team: Creme Egg

Re: Conifer Gulch Trail

Post by v3Nx »

Kawasakis wrote:Fuck yeah man,looks so sick.
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Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over. :(
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Conifer Gulch Trail

Post by Mr.Two »

I ran a couple laps and here are my quick comments. I'll do a more full review when I get time to properly test the track.

+Visually stunning
+Terrain work is great
+Love the theme
-Seems 1:1=Nightmare.
-Never left 1st gear yet I over jumped everything on the track.

I genuinely love the look and style of the terrain and track, its something I've wanted in Mxs since I started playing and I plan to try and match some of Rideblues amazing shots from this track cause it looks fantastic. I think what you did with the terrain is also very very good and I'm very impressed with how well executed it is but I think its all a casualty of what seems like 1:1 scale.

Like I said I'll do more laps later and maybe I will change my mind but I'm finding it borderline impossible to ride fast and very frustrating.
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Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Conifer Gulch Trail

Post by Shadow »

Mr.Two wrote:I'm finding it borderline impossible to ride fast and very frustrating.
Haha, that's what I was aiming for right from the beginning when I started making the track. To "encourage" a smart, not fast riding style. :mrgreen:
So, mission accomplished, I guess. :lol:
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Those who possess strength have also known adversity.
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Conifer Gulch Trail

Post by Magnus42 »

i think this track is so SICK! :P it's like having a home compound back in my garden ;)
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Conifer Gulch Trail

Post by MotoRockstar777 »

Does anyone know why this track lags like no other for me. It shouldn't be i can play every other track on full settings. I've lowered my settings as low as it can go, removed billboards and it still lags i don't understand why. Its lags so bad i can't even ride the track. :(
MotoRockstar777
Posts: 547
Joined: Wed May 19, 2010 10:49 pm
Team: Privateer
Location: United States

Re: Conifer Gulch Trail

Post by MotoRockstar777 »

Ok so i took the statues out and it doesn't lag. It must be because of the water but i don't understand why that would make it lag.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Conifer Gulch Trail

Post by tyskorn »

The water moves. And there is a normal map for the sequence file. It seems to be the cause of the lag.
excelmx112
Posts: 406
Joined: Tue Jul 27, 2010 4:19 pm

Re: Conifer Gulch Trail

Post by excelmx112 »

Looks great, but I cant ride it cause of too much lag :(
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toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: Conifer Gulch Trail

Post by toonys66 »

very fun, i like the feeling riding it! but indeed for me too it lag a little bit...
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Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Conifer Gulch Trail

Post by Shadow »

Weird. I never noticed any lag in the track. :?

If it is Indeed the water, try renaming/removing the hha.water.seq and hha.water_norm.seq and see if that helps.
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Those who possess strength have also known adversity.
Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: Conifer Gulch Trail

Post by Stickerz »

removing those definitely helped, but my pc sucks so much i had to remove the billboards and statues to get ~40fps :lol:
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rideblue56
Posts: 3261
Joined: Thu May 21, 2009 6:03 pm
Team: FSK
Location: Virginia, USA

Re: Conifer Gulch Trail

Post by rideblue56 »

Shadow wrote:Weird. I never noticed any lag in the track. :?

If it is Indeed the water, try renaming/removing the hha.water.seq and hha.water_norm.seq and see if that helps.
cuz you have a super computer. :twisted:

and it is the water, but its an easy fix for people who's comp's cant handle it.
motomaniak
Posts: 242
Joined: Mon Jan 21, 2008 5:38 pm
Team: ART
Location: The Netherlands

Re: Conifer Gulch Trail

Post by motomaniak »

Fun track! I love it.
Tim Aarntzen | ART/MFG
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