I have no idea. Everything used on the track is in the folder, so it shouldn't do that. It may have gotten corrupted, so I'd try deleting your old folder and downloading the track again.mxflyin154 wrote:Quick question why am I getting this? Says its missing shape file and non power of 2 texture when it loads. I thought I had all the models I needed but apparently not.
AMA Pro National: Freestone.
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Re: AMA Pro National: Freestone.
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Re: AMA Pro National: Freestone.
Thanks I did it again and got the same results... This is not the first track that has done this. Kingsfield and Black Mesa as well that shows up like that. All the other Nationals look fine though. The things that show up when I load the track areVoutare wrote:I have no idea. Everything used on the track is in the folder, so it shouldn't do that. It may have gotten corrupted, so I'd try deleting your old folder and downloading the track again.mxflyin154 wrote:Quick question why am I getting this? Says its missing shape file and non power of 2 texture when it loads. I thought I had all the models I needed but apparently not.
Warning: Missing Shape File @freestone/fencelong.shp
Warning: Missing Shape File @freestone/roundbale.shp
Warning: non power of 2 texture 'freestone/freestone/map.png'
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Re: AMA Pro National: Freestone.
Also adding to what Voutare said, the traction was only the first version I made. I was expecting Voutare to beta test it with guys who've ridden the track IRL and then would've continued to tweak the traction accordingly. This is why it probably feels a bit too sandy.Voutare wrote:Regarding it being a sand track, Shadow and I got together and decided we needed to slow the track down a lot. It just felt really fast and overly violent to ride. I think it's pretty realistic and feels much more like the true speed you would have riding a 250f on it in real life. The dirt is pretty deep on most AMA tracks, which slows them down a lot. I think once you get riding on it and turning laps, it starts to feel much better and more realistic.Phathry25 wrote:I didn't come out and say this in the feedback I offered, but, when did Freestone become a sand track?
I realize they add sand to it for the national, but you went a little too far, this is pretty much Southwick, but with a Freestone layout.
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Re: AMA Pro National: Freestone.
Very nice track, should be excellent for online racing. To me, the traction has the feel of deep soil with some sand mixed in, but by no means a sand track.
I'm also having a texture 2 problem, but even without it the textures look nice. I've already logged in a blazing 2:30.
Thanks for getting it done for us.
I'm also having a texture 2 problem, but even without it the textures look nice. I've already logged in a blazing 2:30.
Thanks for getting it done for us.
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Re: AMA Pro National: Freestone.
I thought I sent you a PM back. Maybe I just wrote it and never sent it. Haha. The deadline is what made this difficult, and it's hard being half way around the world from me and communicate in a way that doesn't take at least half a day.Shadow wrote:Also adding to what Voutare said, the traction was only the first version I made. I was expecting Voutare to beta test it with guys who've ridden the track IRL and then would've continued to tweak the traction accordingly. This is why it probably feels a bit too sandy.Voutare wrote:Regarding it being a sand track, Shadow and I got together and decided we needed to slow the track down a lot. It just felt really fast and overly violent to ride. I think it's pretty realistic and feels much more like the true speed you would have riding a 250f on it in real life. The dirt is pretty deep on most AMA tracks, which slows them down a lot. I think once you get riding on it and turning laps, it starts to feel much better and more realistic.Phathry25 wrote:I didn't come out and say this in the feedback I offered, but, when did Freestone become a sand track?
I realize they add sand to it for the national, but you went a little too far, this is pretty much Southwick, but with a Freestone layout.
Re: AMA Pro National: Freestone.
This turned out great, man. Thanks for letting me help.
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Re: AMA Pro National: Freestone.
excellent excellent job voutare i really like ti its good
Re: AMA Pro National: Freestone.
The traction isn't too sandy, it's the rolled out jumps and braking bumps. Your reasons are logical, and for the time put into this track it turned out really well. I don't think my last post said that clearly enough, haha.
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Re: AMA Pro National: Freestone.
Yeah I made the entire track 100% in the editor, so it's a little difficult to make it feel perfect without Photoshop. I was trying really hard to make it less rolled out, but also make it look and ride the way I felt was easiest for beginners, and also challenging to ride fast.Phathry25 wrote:The traction isn't too sandy, it's the rolled out jumps and braking bumps. Your reasons are logical, and for the time put into this track it turned out really well. I don't think my last post said that clearly enough, haha.
Do you have DDMX's Red Bud? If not, download it. Other than that, I don't know what to tell you. None of the decals are showing up? I'll PM you actually.mxflyin154 wrote:Thanks I did it again and got the same results... This is not the first track that has done this. Kingsfield and Black Mesa as well that shows up like that. All the other Nationals look fine though. The things that show up when I load the track areVoutare wrote:I have no idea. Everything used on the track is in the folder, so it shouldn't do that. It may have gotten corrupted, so I'd try deleting your old folder and downloading the track again.mxflyin154 wrote:Quick question why am I getting this? Says its missing shape file and non power of 2 texture when it loads. I thought I had all the models I needed but apparently not.
Warning: Missing Shape File @freestone/fencelong.shp
Warning: Missing Shape File @freestone/roundbale.shp
Warning: non power of 2 texture 'freestone/freestone/map.png'
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Re: AMA Pro National: Freestone.
I absolutely love the track. Perfect amount of roughness to make the track challenging, and not too rough to make it frustrating. You have always been my favorite track maker and I think this is your best work yet. I can't wait to get time to race this one on the servers.
Re: AMA Pro National: Freestone.
Good job guys! I hate the traction though, I don't understand how the traction can make your front end tuck everywhere, and still loop you/highside so much too.
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Re: AMA Pro National: Freestone.
Jones221 wrote:Good job guys! I hate the traction though, I don't understand how the traction can make your front end tuck everywhere, and still loop you/highside so much too.
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Re: AMA Pro National: Freestone.
The beta was great, can't wait to try this out.
Re: AMA Pro National: Freestone.
Do you have your tracks in a separate folder? I had all mine in a folder inside my Mx sim folder to save some room, but that messed it up and I had what you're having problems with now, if that's the case then just put it in your main folder, if it isn't, then I dunno.mxflyin154 wrote:Thanks I did it again and got the same results... This is not the first track that has done this. Kingsfield and Black Mesa as well that shows up like that. All the other Nationals look fine though. The things that show up when I load the track areVoutare wrote:I have no idea. Everything used on the track is in the folder, so it shouldn't do that. It may have gotten corrupted, so I'd try deleting your old folder and downloading the track again.mxflyin154 wrote:Quick question why am I getting this? Says its missing shape file and non power of 2 texture when it loads. I thought I had all the models I needed but apparently not.
Warning: Missing Shape File @freestone/fencelong.shp
Warning: Missing Shape File @freestone/roundbale.shp
Warning: non power of 2 texture 'freestone/freestone/map.png'
Re: AMA Pro National: Freestone.
Ya, only complaint here is the traction. Just a little too easy to drop the front end. Regardless though, this track nails it in fun factor, and that's really what it's all about to me.