2013 Race Factory Gaming Nationals

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Wilson156
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Joined: Fri Feb 17, 2012 12:28 am
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Re: 2013 Race Factory Gaming Nationals

Post by Wilson156 »

New track is sick good job gio!
Robert Wilson | AektivCo
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barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
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Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

Whoa, a new national and GP track in the same day.
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: 2013 Race Factory Gaming Nationals

Post by DJD »

Great job on the track, super fun. This is how tracks should be, challenging if you want to push it, but easy enough that you can just cruise at your own pace without crashing everywhere.

Down to a 2:13 on the 250f but I feel I can get down a few more seconds with practice. Races are late for me, past my bedtime. :lol:
Yamahaulin
Posts: 492
Joined: Sat Jun 02, 2012 12:39 am
Team: TBR
Location: USA

Re: 2013 Race Factory Gaming Nationals

Post by Yamahaulin »

keep getting a client track modified when i switch over to my personal folder i use for the race not sure what tracks or objects i need to get it working
2017 Sim Cup Champion | 2014 East Coast Supercross Champion | 2013 MEC Champion | 2013 250 MX Outdoor Champion | 2013 Grand National Champion | 2013 250 West Coast Supercross Champion
Mikey
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Re: 2013 Race Factory Gaming Nationals

Post by Mikey »

Really enjoying the track! It's kinda technical with the ruts but pretty easy other than that. Scale is nice, wish it didn't have the one lined syndrome, but not too bad.

The normal maps on the track really bugged me, luckily the track looks 5x better with them set on 6.
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Bret The Jet
Posts: 292
Joined: Mon Dec 26, 2011 2:08 am
Location: Arizona

Re: 2013 Race Factory Gaming Nationals

Post by Bret The Jet »

Jeremy you need 2012 lakewood.
suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

Mikey wrote:Really enjoying the track! It's kinda technical with the ruts but pretty easy other than that. Scale is nice, wish it didn't have the one lined syndrome, but not too bad.

The normal maps on the track really bugged me, luckily the track looks 5x better with them set on 6.
what do you change to 6 probable a dumb question lol
Mikey
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Re: 2013 Race Factory Gaming Nationals

Post by Mikey »

Ground Detail & Level: 6
Ground Resolution 128x

It feels way more rideable for me + less lagg. Just try it out, i just really hated the norms.
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ryanmx25
Posts: 1213
Joined: Mon Mar 07, 2011 12:16 am
Location: ohio

Re: 2013 Race Factory Gaming Nationals

Post by ryanmx25 »

I just put my terrain rendering method to Hardware to turn off the norms, They look great just messes me up.
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suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

Mikey wrote:Ground Detail & Level: 6
Ground Resolution 128x

It feels way more rideable for me + less lagg. Just try it out, i just really hated the norms.
thanks i changed just the detail level to 6 and it helped i will try the rest of the settings you are using. i was having problems seeing some of the bumps and ruts
barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
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Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

I hope no one is expecting any sick shaders for Muddycreek. Just sayin.
If someone that knows what they are doing wants to help make the new buddscreek look sexy, PM me.
AWood
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Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

Can we get byrons server added to Pro qualifying? (every week...)

And cmon guys.. inconsistencies in the naming, whats it gonna be
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Motosport or
MotoSport
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
barrington314
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Location: Charleston, SC

Re: 2013 Race Factory Gaming Nationals

Post by barrington314 »

Im calling mine "Two thousand thirteen Motorsports race factory gaming Motorcross national round three: Built ford tough muddy creek bristol tennessee national Rd3".
tacomcdolphin
Posts: 530
Joined: Thu Jan 24, 2013 2:24 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by tacomcdolphin »

tracks ok but old version is way more fun
AWood
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Re: 2013 Race Factory Gaming Nationals

Post by AWood »

barrington314 wrote:Im calling mine "TwO tHoUsAnD ThIrTeEn MoToRspoRtS RaCe FaCtOrY GaMiNg national round three: Built ford tough muddy creek bristol tennessee national Rd3".
FTFY
tacomcdolphin wrote:tracks ok but old version is way more fun
+1
Dont know why some jumps are so underscaled, like the triple before finish. or grey dirt. but yolo.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
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