2010 Suzuki RM-Z 250/450
Re: 2010 Suzuki RM-Z 250/450
nope, it's just basic polymodeling, 3ds max can't handle nurbs too much if you want to go for a nurbs then try Rhino 3D or AST
If you want some help about the polymodeling, let me know on msn
If you want some help about the polymodeling, let me know on msn
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Re: 2010 Suzuki RM-Z 250/450
it looks like a sort of polymodeling with meshsmooth or something like that. am i wrong?p2sta wrote:nope, it's just basic polymodeling, 3ds max can't handle nurbs too much if you want to go for a nurbs then try Rhino 3D or AST
If you want some help about the polymodeling, let me know on msn
btw, you gotta have a powerfull comp to handle that much polygons on max.
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 2010 Suzuki RM-Z 250/450
thanks man, you are right, it's polymodeling with meshsmooth modifier
you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well The problem comes when you apply textures on it
you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well The problem comes when you apply textures on it
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Re: 2010 Suzuki RM-Z 250/450
why?p2sta wrote:thanks man, you are right, it's polymodeling with meshsmooth modifier
you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well The problem comes when you apply textures on it
i always get a softer blob when apply meshsmooth and i totally miss the shape of my object!
i´ll digg on it later
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 2010 Suzuki RM-Z 250/450
Maybe tighter vertices around the edge points would help that out? It does in blender at least.
Re: 2010 Suzuki RM-Z 250/450
In blender to make tighter edges you have to add creases to certain edges, not sure about 3ds max.
Re: 2010 Suzuki RM-Z 250/450
You have to create subdivisions so you can create "edges" other then that you will have a blob.mace-x wrote:why?p2sta wrote:thanks man, you are right, it's polymodeling with meshsmooth modifier
you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well The problem comes when you apply textures on it
i always get a softer blob when apply meshsmooth and i totally miss the shape of my object!
i´ll digg on it later
You can use "connect" tool or the good old knife to create those
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Re: 2010 Suzuki RM-Z 250/450
yeah guys, the modeling is almost same as lowpoly, just you don't need to looks at any limits
and if you want to make a sharp edge you need to extrude or chamfer it. If you have any questions don't be afraid to ask
have worked on the cylinder head little more and made lowpoly base of the plastics, the bike finally starts to looks like a bike
hope you like it
and if you want to make a sharp edge you need to extrude or chamfer it. If you have any questions don't be afraid to ask
have worked on the cylinder head little more and made lowpoly base of the plastics, the bike finally starts to looks like a bike
hope you like it
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Re: 2010 Suzuki RM-Z 250/450
DJD wrote:Wow.
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Re: 2010 Suzuki RM-Z 250/450
Jizz... In my pants. Holy shit that's one fine model.
What DJD said.
What DJD said.
Re: 2010 Suzuki RM-Z 250/450
It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
Re: 2010 Suzuki RM-Z 250/450
yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
Re: 2010 Suzuki RM-Z 250/450
I agree 100%.yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
To p2sta, have you tried lining up a profile shot of the rmz250 to your model? It helps keep everything proportional.
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Re: 2010 Suzuki RM-Z 250/450
But other than that it's looking good, can't wait to see this thing in-game .yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
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