2010 Suzuki RM-Z 250/450

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p2sta
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Re: 2010 Suzuki RM-Z 250/450

Post by p2sta »

nope, it's just basic polymodeling, 3ds max can't handle nurbs too much :( if you want to go for a nurbs then try Rhino 3D or AST :P
If you want some help about the polymodeling, let me know on msn
mace-x
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Re: 2010 Suzuki RM-Z 250/450

Post by mace-x »

p2sta wrote:nope, it's just basic polymodeling, 3ds max can't handle nurbs too much :( if you want to go for a nurbs then try Rhino 3D or AST :P
If you want some help about the polymodeling, let me know on msn
it looks like a sort of polymodeling with meshsmooth or something like that. am i wrong?
btw, you gotta have a powerfull comp to handle that much polygons on max.
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p2sta
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Re: 2010 Suzuki RM-Z 250/450

Post by p2sta »

thanks man, you are right, it's polymodeling with meshsmooth modifier :)

you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well :) The problem comes when you apply textures on it :)
mace-x
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Re: 2010 Suzuki RM-Z 250/450

Post by mace-x »

p2sta wrote:thanks man, you are right, it's polymodeling with meshsmooth modifier :)

you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well :) The problem comes when you apply textures on it :)
why? :?
i always get a softer blob when apply meshsmooth and i totally miss the shape of my object! :evil:
i´ll digg on it later :)
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ddmx
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Re: 2010 Suzuki RM-Z 250/450

Post by ddmx »

Maybe tighter vertices around the edge points would help that out? It does in blender at least.
stevoktm
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Re: 2010 Suzuki RM-Z 250/450

Post by stevoktm »

In blender to make tighter edges you have to add creases to certain edges, not sure about 3ds max.
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LuizH
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Re: 2010 Suzuki RM-Z 250/450

Post by LuizH »

mace-x wrote:
p2sta wrote:thanks man, you are right, it's polymodeling with meshsmooth modifier :)

you don't need too powerful computer for this. My car has more them 3milions of polies without meshsmooth and still you can handle it pretty well :) The problem comes when you apply textures on it :)
why? :?
i always get a softer blob when apply meshsmooth and i totally miss the shape of my object! :evil:
i´ll digg on it later :)
You have to create subdivisions so you can create "edges" other then that you will have a blob.
You can use "connect" tool or the good old knife to create those
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p2sta
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Re: 2010 Suzuki RM-Z 250/450

Post by p2sta »

yeah guys, the modeling is almost same as lowpoly, just you don't need to looks at any limits :D

and if you want to make a sharp edge you need to extrude or chamfer it. If you have any questions don't be afraid to ask :idea:

have worked on the cylinder head little more and made lowpoly base of the plastics, the bike finally starts to looks like a bike :D

hope you like it
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DJD
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Re: 2010 Suzuki RM-Z 250/450

Post by DJD »

Wow. :shock:
applerider
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Re: 2010 Suzuki RM-Z 250/450

Post by applerider »

DJD wrote:Wow. :shock:
motoxlova#1
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Re: 2010 Suzuki RM-Z 250/450

Post by motoxlova#1 »

Jizz... In my pants. Holy shit that's one fine model.
What DJD said.
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yFMX
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Re: 2010 Suzuki RM-Z 250/450

Post by yFMX »

It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
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MX196
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Re: 2010 Suzuki RM-Z 250/450

Post by MX196 »

yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
Mona
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Re: 2010 Suzuki RM-Z 250/450

Post by Mona »

yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
I agree 100%.

To p2sta, have you tried lining up a profile shot of the rmz250 to your model? It helps keep everything proportional.
Jester#132
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Re: 2010 Suzuki RM-Z 250/450

Post by Jester#132 »

yFMX wrote:It might be the angle of the render but the proportions look a bit off. The swingarm looks too short and the number plates too big. The bottom part of the yellow (in real life) part of the shrouds should be almost flat.
But other than that it's looking good, can't wait to see this thing in-game :) .
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