FOX V3 UPDATE

Post about creating and skinning models here
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livefast259
Crushed Dissenter
Posts: 206
Joined: Fri Apr 30, 2010 1:41 pm
Team: WHITE TRASH

Re: FOX V3 UPDATE

Post by livefast259 »

thanks alot..looks better..i have it with GoPro irl so thanks!
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: FOX V3 UPDATE

Post by Mona »

The normal map is not right. From the looks of it, you just put your shading onto a blue background. There's a wasted 2048x2048 texture.

Speaking of texture size, you do not need a 2048x2048 texture (maps) for a helmet, there are many ways to optimize the uv layout. There is no need whatsoever to have that big of a texture.

There's not even a wireframe in the template, how are people supposed to make anything themselves to any sort of accuracy? The blocky, rigid, artificial shading does not do the model justice, either. Compared to how it looks now, the helmet could look the same (if not better) without any shader maps even applied.
mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: FOX V3 UPDATE

Post by mx team 24120 »

except the googles skin, I haven' t skin anythings, but thanks for the council I would retain it for my next helmet;)
Image
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: FOX V3 UPDATE

Post by GoPro HD »

anyone still have this model and template laying around?
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