Upcoming Models
Re: Upcoming Models
Take a look at the detail on the engine amazing...
http://www.turbosquid.com/3d-models/hon ... -ma/321779
http://www.turbosquid.com/3d-models/hon ... -ma/321779
FRAUD IS A CRIME SAM!!!
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Re: Upcoming Models
Not when it costs an arm and a leg. :/
Re: Upcoming Models
there's a reason our bikes arnt that good, the game would laag like f***
Re: Upcoming Models
part 1 of my fmx ramp that im building in sketch up.
Re: Upcoming Models
nice but if that would work very good because of collision model.
FORMER SUPERCROSS LEGEND
Re: Upcoming Models
what do you mean by collision model?
oh and heres part 2 of it
oh and heres part 2 of it
Re: Upcoming Models
The thing which allows you to actually ride on it.
Try out my ramp in this track, as its as good as it will get
http://mxsimulator.com/benchracing3/vie ... f=2&t=1606
Try out my ramp in this track, as its as good as it will get
http://mxsimulator.com/benchracing3/vie ... f=2&t=1606
Re: Upcoming Models
i could'nt ride it becuase the links stuffed.
but how laggy would it be if you were to put this ramp into the game?
but how laggy would it be if you were to put this ramp into the game?
Re: Upcoming Models
its not exactly laggy. The jump is just bumpy because the collisions are are made with spheres.
Re: Upcoming Models
how would you make it smoother?
ill have a guess here, but the more spheres there are the smother it will get, hence more lag?
ill have a guess here, but the more spheres there are the smother it will get, hence more lag?
Re: Upcoming Models
Yeah basically...
JLV is there anyway we can have squares do the collisions?
JLV is there anyway we can have squares do the collisions?
Re: Upcoming Models
yeah thats an idea, i want this ramp to be the first 75ft kicker in the game