Upcoming Models

Post about creating and skinning models here
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Redbull
Posts: 283
Joined: Sun May 03, 2009 11:56 pm
Team: Privateer
Location: Blue Diamond MX

Re: Upcoming Models

Post by Redbull »

Take a look at the detail on the engine amazing...

http://www.turbosquid.com/3d-models/hon ... -ma/321779
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Voutare
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Location: Southern Vermont
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Re: Upcoming Models

Post by Voutare »

Not when it costs an arm and a leg. :/
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Redbull
Posts: 283
Joined: Sun May 03, 2009 11:56 pm
Team: Privateer
Location: Blue Diamond MX

Re: Upcoming Models

Post by Redbull »

LOL 170,000 polys.
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Judan
Posts: 451
Joined: Tue Dec 02, 2008 7:39 am

Re: Upcoming Models

Post by Judan »

there's a reason our bikes arnt that good, the game would laag like f***
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zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

part 1 of my fmx ramp that im building in sketch up.
fmx ramp 1.jpg
frame
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LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Upcoming Models

Post by LuizH »

nice but if that would work very good because of collision model.
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zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

what do you mean by collision model?

oh and heres part 2 of it
fmx ramp 2.jpg
added supports
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Models

Post by DJ99X »

The thing which allows you to actually ride on it.

Try out my ramp in this track, as its as good as it will get

http://mxsimulator.com/benchracing3/vie ... f=2&t=1606
zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

i could'nt ride it becuase the links stuffed.

but how laggy would it be if you were to put this ramp into the game?
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yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Upcoming Models

Post by yomo »

its not exactly laggy. The jump is just bumpy because the collisions are are made with spheres.
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zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

how would you make it smoother?

ill have a guess here, but the more spheres there are the smother it will get, hence more lag?
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yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Upcoming Models

Post by yomo »

Yeah basically...

JLV is there anyway we can have squares do the collisions?
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zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

yeah thats an idea, i want this ramp to be the first 75ft kicker in the game :P
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zane
Posts: 245
Joined: Wed Apr 02, 2008 9:56 am

Re: Upcoming Models

Post by zane »

part three....
fmx ramp 3.jpg
added extra support
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zane
Posts: 245
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Re: Upcoming Models

Post by zane »

touch'e....
fmx ramp 4.jpg
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