Upcoming Models #2

Post about creating and skinning models here
Kording
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Location: Germany

Re: Upcoming Models #2

Post by Kording »

Well as far as i can judge from this render i think you got talent!
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
KTM57
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Re: Upcoming Models #2

Post by KTM57 »

goudbeekie wrote:
paulr093 wrote:Holy shit. that is a good lookin bike. Jre where do you come from?
Jre

Posts: 18
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I've been laughing too hard at some funny pictures, and I see this. It's like I'm being tickled by the internet.
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ehm24
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Re: Upcoming Models #2

Post by ehm24 »

So you barely started modeling and you're already this good, nice!
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p2sta
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Re: Upcoming Models #2

Post by p2sta »

great job on your first game model, you can save some more polys on the exhaust (not really sure you need to save any if any since you have about 12k tris and thats great result)
one thing you can do bit better is the front brake IMO
Jre
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Re: Upcoming Models #2

Post by Jre »

Well I could save polys on many places, specially the upper plastics since they have some nice curved edges that would be just splitted and I think the result would look pretty same in game. I'll do those things but don't know about the pipe, I don't have any experience how it looks when it has normals and skins on it. Same with the front brake, I know it looks horrible (sorry forgot to split edges for the render) but I thought that the normals will do the thing, still not sure about that? But yeah since there is no problem with the amount of tris I will do it better, it doesn't take too much more tris anyway.
paulr093
Posts: 918
Joined: Sat Sep 03, 2011 11:33 pm

Re: Upcoming Models #2

Post by paulr093 »

Go browsing on the forums and look for something called Modders Resource. Jonthe or Jonathan gives out unfinished models. He is a great modeler, i think you can look at his for some tips on what his vision of normal maps can do.
attacker5
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Re: Upcoming Models #2

Post by attacker5 »

Careful though, cause he often gives the Skinner a very hard time, he sometimes uses a little too little geometry, but his poly flow is very interesting.
m121c
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Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Research normal maps, how they work, how to bake them, what they do, etc. It will help you a lot.
Crunchy83
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Re: Upcoming Models #2

Post by Crunchy83 »

KXF 2013 for Anaheim 1? :D
mbork-1
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Re: Upcoming Models #2

Post by mbork-1 »

Crunchy83 wrote:KXF 2013 for Anaheim 1? :D
are you kidding?
myb for hangtown rd1
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Crunchy83
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Re: Upcoming Models #2

Post by Crunchy83 »

Ahahah sorry m-bork! Thanks for reply!
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Upcoming Models #2

Post by Pamlex86 »

Got rights to edit p2stas 250sx

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Making:
Shorty
No Hand guards
(idontknowmaybesmoethingxd)

Im so confused...
p2sta
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Re: Upcoming Models #2

Post by p2sta »

Well its not my bike, i just put few parts together ;)
and handguards can be alphacut from the skin and they will be not visible.
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Upcoming Models #2

Post by Pamlex86 »

p2sta wrote:Well its not my bike, i just put few parts together ;)
and handguards can be alphacut from the skin and they will be not visible.
Yeah I noticed because it has four stroke hadlebar (electric start button, two those thorttle things I dont remember what the english word is)

And what hand guard come i thot it just makes hand guards looks like a glass if you do that. :O

Update:

Im working on it, takes few more hours to finnish because im newbie :D
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Upcoming Models #2

Post by BRYAN17 »

Is there anyone out there working on the V4 helmets or any of that? Ive looked through here a little bit and havnt seen anything on them yet.
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