Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
leponk, you need to use djs new updated rider model that was releases with the boots.
Re: Upcoming Skins and Shader Maps #2
I know, but i don't understand wtf with 'name_me' and all. XD
Re: Upcoming Skins and Shader Maps #2
Where it says "name me" is where you put the name of your skin.So if it was No Fear it would need to be named rider_body-No Fear.jm
It's fairly simple.
It's fairly simple.
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Re: Upcoming Skins and Shader Maps #2
for example, on my one industries i name the skins rider_body-One-OneDefconBaileyRetro
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Re: Upcoming Skins and Shader Maps #2
My graphics for showtimes crf. thx to showtime for the render.
DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Re: Upcoming Skins and Shader Maps #2
To me the skin looks, fake. By fake I guess I could say cartoony. The shading is not varied enough, and blends smoothly in all areas. The sharp highlights along the rim of the front fender looks really fake as well to me, un-natural. I'd do the pipe a tad different as well, not forcing the purple in there, but have it start from the motor and radiate outward.
Re: Upcoming Skins and Shader Maps #2
most of the problem is because the moels smoothing groups were crazy and yes the skin does look a bit cartton your graphics are great though shading is to strong i will let you use mine when i am done with it
dont pay attention to that motor pipe or any other metals they will be redone
dont pay attention to that motor pipe or any other metals they will be redone
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Re: Upcoming Skins and Shader Maps #2
the only thing on the preview being used is the graphics the other stuff is just for a preview... thats all i had.
DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Re: Upcoming Skins and Shader Maps #2
wow, i like it!
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Re: Upcoming Skins and Shader Maps #2
you need to put in a line where the stitching of the seat goes look carefully on this photo at the seatmxracer118 wrote:My graphics for showtimes crf. thx to showtime for the render.
http://i266.photobucket.com/albums/ii25 ... yHonda.jpg
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Re: Upcoming Skins and Shader Maps #2
Also, not to you but to showtime, The swingarm is a bit too rounded. if you look at the picture that Nikk provided (or any picture of a modern mx bike) the swingarm has much sharper angle. Probably something you were going to fix but just throwing it out there.mxracer118 wrote:My graphics for showtimes crf. thx to showtime for the render.
http://i266.photobucket.com/albums/ii25 ... yHonda.jpg
Four Wheels Move the Body, Two Wheels Move the Soul.
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Re: Upcoming Skins and Shader Maps #2
its the render i think, its a smooth render so i think it efects on the swingarm aswell on other parts, i migth be wrong.
Re: Upcoming Skins and Shader Maps #2
you are right.^
Re: Upcoming Skins and Shader Maps #2
do you want it? haha and i really need help on normal/spec. maps. if their even worth it. please PM me
Mx Simulator OG
TEAM HONDAddmx488 wrote: Everyone poops on their keyboard and expects a great skin to pop up in photoshop.