Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Skins and Shader Maps #2

Post by adhkcrfhonda »

leponk, you need to use djs new updated rider model that was releases with the boots.
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leponk
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Re: Upcoming Skins and Shader Maps #2

Post by leponk »

I know, but i don't understand wtf with 'name_me' and all. XD
tyskorn
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Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Where it says "name me" is where you put the name of your skin.So if it was No Fear it would need to be named rider_body-No Fear.jm
It's fairly simple.
adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Skins and Shader Maps #2

Post by adhkcrfhonda »

for example, on my one industries i name the skins rider_body-One-OneDefconBaileyRetro
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mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

My graphics for showtimes crf. thx to showtime for the render.
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
proex
Posts: 8
Joined: Wed Mar 24, 2010 3:21 am

Re: Upcoming Skins and Shader Maps #2

Post by proex »

To me the skin looks, fake. By fake I guess I could say cartoony. The shading is not varied enough, and blends smoothly in all areas. The sharp highlights along the rim of the front fender looks really fake as well to me, un-natural. I'd do the pipe a tad different as well, not forcing the purple in there, but have it start from the motor and radiate outward.
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

most of the problem is because the moels smoothing groups were crazy and yes the skin does look a bit cartton your graphics are great though shading is to strong i will let you use mine when i am done with it
dont pay attention to that motor pipe or any other metals they will be redone
mxracer118
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Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

the only thing on the preview being used is the graphics the other stuff is just for a preview... thats all i had.
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
toonys66
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Location: south france

Re: Upcoming Skins and Shader Maps #2

Post by toonys66 »

wow, i like it!
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NIKK SPILLANE #244
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Re: Upcoming Skins and Shader Maps #2

Post by NIKK SPILLANE #244 »

mxracer118 wrote:My graphics for showtimes crf. thx to showtime for the render.
http://i266.photobucket.com/albums/ii25 ... yHonda.jpg
you need to put in a line where the stitching of the seat goes look carefully on this photo at the seat

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FMXIAN
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Re: Upcoming Skins and Shader Maps #2

Post by FMXIAN »

mxracer118 wrote:My graphics for showtimes crf. thx to showtime for the render.
http://i266.photobucket.com/albums/ii25 ... yHonda.jpg
Also, not to you but to showtime, The swingarm is a bit too rounded. if you look at the picture that Nikk provided (or any picture of a modern mx bike) the swingarm has much sharper angle. Probably something you were going to fix but just throwing it out there.
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Four Wheels Move the Body, Two Wheels Move the Soul.
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

its the render i think, its a smooth render so i think it efects on the swingarm aswell on other parts, i migth be wrong.
hvpunk62
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Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

you are right.^
chuey352
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Re: Upcoming Skins and Shader Maps #2

Post by chuey352 »

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do you want it? haha and i really need help on normal/spec. maps. if their even worth it. please PM me
Mx Simulator OG
ddmx488 wrote: Everyone poops on their keyboard and expects a great skin to pop up in photoshop.
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alanb_96
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Re: Upcoming Skins and Shader Maps #2

Post by alanb_96 »

I did not like the boots, but clothing and Leatt be very good
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