Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Fransoo773
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Re: Upcoming Skins and Shader Maps #2

Post by Fransoo773 »

760Liam wrote: here's my version....
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Backwards logo? haha
Ben Fransoo, OG.
Aeck Racing 26
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Re: Upcoming Skins and Shader Maps #2

Post by Aeck Racing 26 »

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finished everything exept the fork guards... what u guys think? P.S. i'll be including the topher ingalls replica helmet as well
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TGphoto
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Re: Upcoming Skins and Shader Maps #2

Post by TGphoto »

Aeck Racing 26 wrote:Image
finished everything exept the fork guards... what u guys think? P.S. i'll be including the topher ingalls replica helmet as well
Sick! Bike would pop a little more with orange hubs/black wheels.

Maybe make the "X" a little more fluorescent/neon. Kinda like this...

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Good work though. Looks sweet! You should see the stuff Topher is running for 2012! Soo clean.
Blaze#202
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Re: Upcoming Skins and Shader Maps #2

Post by Blaze#202 »

This skin I made is a replica of my worcs bike that I own in real life, I could find most of the stickers online and sketch them out onto the skin... And im going to update the skin with a red background instead of a blue because i am not a pro in real life lol... I will release them if anybody wants a worcs bike, please give me some tips to make this bike better :mrgreen: P.S. My Real bike does not have graphics on it but it does have stickers like in this replica I made, and I will release more pics as the bike comes along :P ..
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Blaze
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

TGphoto wrote:
Maybe make the "X" a little more fluorescent/neon.
Copy over your layer with the orange X on to the spec map and it should shine similarly to that. You might need to make it more of a yellow color on the spec, though, since it sort of shines yellow but is orange in reality.
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Jaruro38
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Re: Upcoming Skins and Shader Maps #2

Post by Jaruro38 »

WORK IN PROGRES

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Aeck Racing 26
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Re: Upcoming Skins and Shader Maps #2

Post by Aeck Racing 26 »

Copy over your layer with the orange X on to the spec map and it should shine similarly to that. You might need to make it more of a yellow color on the spec, though, since it sort of shines yellow but is orange in reality.[/quote]
Thanks ktm. I don't have a whole lot of experience with spec maps but I'll give it a shot.
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flyeurboy
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Re: Upcoming Skins and Shader Maps #2

Post by flyeurboy »

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Blaze#202
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Re: Upcoming Skins and Shader Maps #2

Post by Blaze#202 »

Update Image Image Image Image
I cant get a screen of the 450 because my demo uses the 1.5 update so it say cant find 450's etc.
Give some critisim and tips please, thanks.
Blaze
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mx4life
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Re: Upcoming Skins and Shader Maps #2

Post by mx4life »

Uhmm what is it.
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Blaze#202
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Re: Upcoming Skins and Shader Maps #2

Post by Blaze#202 »

mx4life wrote:Uhmm what is it.
My Nevermind Racing Worcs bike... A replica of my real life bike
Privateer! :)
magnusson
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Re: Upcoming Skins and Shader Maps #2

Post by magnusson »

my first try at shading. some criticism would be nice :wink: this is nothing i will release, just me trying and wanting some criticism.

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vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
guibubba2
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Re: Upcoming Skins and Shader Maps #2

Post by guibubba2 »

REALLY good man
magnusson wrote:my first try at shading. some criticism would be nice :wink: this is nothing i will release, just me trying and wanting some criticism.

http://img28.imageshack.us/img28/7805/r ... mplate.png
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saetta
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Re: Upcoming Skins and Shader Maps #2

Post by saetta »

that helmet looks awesome!!
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

magnusson wrote:my first try at shading. some criticism would be nice :wink: this is nothing i will release, just me trying and wanting some criticism.

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Looks really good! Only thing is that the edges are a bit too hard in my opinion, maybe if you did Gaussian blur on about .5 it would look better. I've always had a problem with not including hard enough edges, though, so it might just be that goony side of me. You also seem to have very little variance in your tones, i.e. all the white is the same opacity. You should try to include some dark tones or maybe tone down the whites along the edge to fix this. ;)
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