Supercross Bale Set

Post about creating and skinning models here
Wings
Crushed Dissenter
Posts: 447
Joined: Sun Nov 22, 2009 11:27 am

Re: Supercross Bale Set

Post by Wings »

Ahh ok, so i got some mixed around :twisted:
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Supercross Bale Set

Post by ddmx »

Here you guys go. normal map, spec map, AO for whites and blacks easily adapted to other colors as well, a monster and mxs skin for reference or use, a psd file, and a blender file. All you need to do is make logo kits and name then bale_ddmx_skinname.png. enjoy!

http://www.mediafire.com/?nznknzznlej
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Jman567
Crushed Dissenter
Posts: 219
Joined: Thu Jul 09, 2009 9:44 pm
Team: SIK Dezigns Clothing

Re: Supercross Bale Set

Post by Jman567 »

wow! these are really sweet bales, nice job!
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Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Supercross Bale Set

Post by Mr.Two »

Loving the bales man. I'll try and make some sets and post em up.
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Supercross Bale Set

Post by Garasaki »

For the REALLY slow people amounst us,

Can someone post the statues file lines required to get these ingame?
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Supercross Bale Set

Post by Mr.Two »

You need to do these for each bale skin. Oh and these are without collision since I'm a noob and always run into the bales haha. Also below are some very quick bale skins I did, feel free to use them. Make sure to click on them and maximize the image before saving

[980.644958 0.000000 110.338821] 0.000000 @-2009_St_Louis/bale_ddmx_corner.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null
[981.234314 0.000000 114.259155] 0.000000 @-2009_St_Louis/bale_ddmx_long.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null
[980.179626 0.000000 120.418404] 0.000000 @-2009_St_Louis/bale_ddmx_pit.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null
[977.867920 0.000000 116.993698] 0.000000 @-2009_St_Louis/bale_ddmx_slant.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null
[980.940125 0.000000 125.534622] 0.000000 @-2009_St_Louis/bale_ddmx_start.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null
[980.940125 0.000000 125.534622] 0.000000 @-2009_St_Louis/bale_ddmx_short.jm @-2009_St_Louis/bale_ddmx_monsterenergy.png null


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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Supercross Bale Set

Post by Garasaki »

Thanks man, that text worked perfect!
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Supercross Bale Set

Post by Mr.Two »

Np bud.
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Alec250f
Posts: 112
Joined: Mon Jun 22, 2009 5:01 pm

Re: Supercross Bale Set

Post by Alec250f »

Trying to get the monster one in game but failing. Here is what I have:
[1600.000000 0.000000 75.000000] 0.000000 @bale_ddmx_corner.jm @bale_ddmx_monsterenergy.png null
[1650.000000 0.000000 75.000000] 0.000000 @bale_ddmx_long.jm @bale_ddmx_monsterenergy.png null
[1700.000000 0.000000 75.000000] 0.000000 @bale_ddmx_pit.jm @bale_ddmx_monsterenergy.png null
[1750.000000 0.000000 75.000000] 0.000000 @bale_ddmx_slant.jm @bale_ddmx_monsterenergy.png null
[1800.000000 0.000000 75.000000] 0.000000 @bale_ddmx_start.jm @bale_ddmx_monsterenergy.png null
[1850.000000 0.000000 75.000000] 0.000000 @bale_ddmx_short.jm @bale_ddmx_monsterenergy.png null

All the files are in my folder, should I put @trackname/ and then the file name?
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Supercross Bale Set

Post by tyskorn »

Yes.Just like Mr.Two posted.But the name of your track ofcourse.
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