a question I'm new and want to know why my rider does not get as photop2sta wrote:you need to name it right rider_body-p2sta2-skinname_norm.png or you can rename the model as well
*rider model & astars bionic neck support*
Re: *rider model & astars bionic neck support*
Re: *rider model & astars bionic neck support*
So will be there a new wireframe ?
Re: *rider model & astars bionic neck support*
yes, but it cuts in the front of the pants, not the back like the old wireframe's
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: *rider model & astars bionic neck support*
Yeah just tried it out,perfect
Re: *rider model & astars bionic neck support*
How do you get an previeuw shot in 3d?
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Re: *rider model & astars bionic neck support*
Different ways. You can get a Render in a 3D program called Blender, as well as many other 3D Programs, or you can use Photoshop CS5 to preview the rider model in 3D.jasper125 wrote:How do you get an previeuw shot in 3d?
Re: *rider model & astars bionic neck support*
thanks guys....yeah if you want 3d render you need to know how to work in some 3d app or stand-alone render soft
worked on the wire a bit...here is what I have so far...I want to know your opinions so I can make it somehow comfortable for skinner to skin it....pants are wrapped so the ass is in the middle of the pants wires..I tried to edit the jersey a bit to make it looks better. but it's pretty hard as I don't know blenders unwrapping tools and stuff...and I can't edit the model in max because of the weight drawings...anyway tell me your opinions guys If you will like it I will export a rider model so you can actually try to make a skin for it...
kawa and robbimagg already made some basic test skins and they worked out pretty good
it will need some small tweaking for sure
hope you guys don't mind to show it;)
worked on the wire a bit...here is what I have so far...I want to know your opinions so I can make it somehow comfortable for skinner to skin it....pants are wrapped so the ass is in the middle of the pants wires..I tried to edit the jersey a bit to make it looks better. but it's pretty hard as I don't know blenders unwrapping tools and stuff...and I can't edit the model in max because of the weight drawings...anyway tell me your opinions guys If you will like it I will export a rider model so you can actually try to make a skin for it...
kawa and robbimagg already made some basic test skins and they worked out pretty good
it will need some small tweaking for sure
hope you guys don't mind to show it;)
Re: *rider model & astars bionic neck support*
I would move all the skin to one place. Because on the current wireframe its like that and you can see that the skin is attached to the jersey and its not as sharp.
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Re: *rider model & astars bionic neck support*
Took me a while to understand what you meant(might confuse others with your use of "skin"). Piista, put the wireframe for the wrists up near the wireframe for the neck.Wilson wrote:I would move all the skin to one place. Because on the current wireframe its like that and you can see that the skin is attached to the jersey and its not as sharp.
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Re: *rider model & astars bionic neck support*
Took me a while to understand what you meant(might confuse others with your use of "skin"). Piista, put the wireframe for the wrists up near the wireframe for the neck.Wilson wrote:I would move all the skin to one place. Because on the current wireframe its like that and you can see that the skin is attached to the jersey and its not as sharp.
Re: *rider model & astars bionic neck support*
Dunno its pretty good as it is right now tho. Moving all the skin to one place would suck tho,I mean then we would need to edit everything what we have now,and line it up.
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Re: *rider model & astars bionic neck support*
he's just saying move the wrist area of the wireframe, so that the jersey cuffs do not bleed onto the wrists. Wouldn't need to do anything except put a bit of skin color in another spot on the skin.Kawasakis wrote:Dunno its pretty good as it is right now tho. Moving all the skin to one place would suck tho,I mean then we would need to edit everything what we have now,and line it up.
Who ever thought to use the word skin for the diffuse map? Makes things confusing when you are talking about skinning human skin
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Re: *rider model & astars bionic neck support*
he's just saying move the wrist area of the wireframe, so that the jersey cuffs do not bleed onto the wrists. Wouldn't need to do anything except put a bit of skin color in another spot on the skin.Kawasakis wrote:Dunno its pretty good as it is right now tho. Moving all the skin to one place would suck tho,I mean then we would need to edit everything what we have now,and line it up.
Who ever thought to use the word skin for the diffuse map? Makes things confusing when you are talking about skinning human skin
Re: *rider model & astars bionic neck support*
Ohh.. Sorry misunderstood,skin was the word..
Re: *rider model & astars bionic neck support*
good point guys, will do that!
any other ideas how to improve it?
any other ideas how to improve it?