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Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 6:50 pm
by Juanlox123
Alright just to make sure... if I want to see this rider model in game, I have to re-organize the skins I can on Photoshop to fit the wireframe, yes? Once I have done this, what do I save it as? What's the model's name? rider_ etc etc
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 6:54 pm
by wheels1758
Umm, did you add some weight? Looks like the forks are half way through the stroke already
Awesome awesome awesome. Thanks for this...right as I was making some gear!
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 7:05 pm
by Midbeck
Awesome man! Thanks to everyone involved!
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 7:21 pm
by Stickerz
wheels1758 wrote:Umm, did you add some weight? Looks like the forks are half way through the stroke already
I think he was trying to emulate Jones.
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 7:27 pm
by Juanlox123
Please I didn't exactly understand what to do to get this model in game. Help me
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 7:28 pm
by Stickerz
Put the .jm's in your personal folder...
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 8:49 pm
by MxHuett
FUCKING <3 YOU! (no homo)! So sick man, keep it up forsure!
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 9:09 pm
by tyskorn
The model turned out amazing, p2sta! The only thing I can notice is the legs are a bit wider again, but I'm already pretty used to it anyways.
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 9:16 pm
by wheels1758
tyskorn wrote: The only thing I can notice is the legs are a bit wider again, but I'm already pretty used to it anyways.
So is Jones
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 9:31 pm
by tyskorn
Farther apart, is what I meant. Sorry...
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 10:16 pm
by p2sta
thanks a lot guys, happy you like it
if you want to use this model, you need to create a skin for it...if you want to use a skin that's already used you need to wait till the creator re-released it with the new model, or if he make a public skin you can rename it so it fits the new model
about the weight...I suppose you mean the rider in the render
I make the bike suspension pressured so the rider can actually hit the floor with his leg
Re: *rider model & astars bionic neck support*
Posted: Fri Apr 29, 2011 10:28 pm
by toonys66
great great work p2sta it looks really nice!!! thanks for making a nice update with a new model!
Re: *rider model & astars bionic neck support*
Posted: Sat Apr 30, 2011 2:06 am
by BRYAN17
didnt work... i extracted the file into my personal folder and the rider model ingame stayed the same and all of my old skins still worked !
Re: *rider model & astars bionic neck support*
Posted: Sat Apr 30, 2011 2:21 am
by MX196
BRYAN17 wrote:didnt work... i extracted the file into my personal folder and the rider model ingame stayed the same and all of my old skins still worked !
You will need to rename the png's. example: rider_body-p2sta2-ThorFlux2011 Lazer. But i dont think that has a PNG so you cant change it.
Great model p2sta! (or pasta.
) Ill use this a lot!
Re: *rider model & astars bionic neck support*
Posted: Sat Apr 30, 2011 5:26 am
by The Conman
Wait, so all I have to do right is extract them into my Personal Folder and I'm done right? Or do I have to do anything after that? I put it in there, but I tested an old skin and it still came up and worked, but when I looked at the Fox Platinum 2011 it looked a little different. Is it bad that I can see an old skin still working?