The model is amazing but can I say, the finger sticking out was a good idea and looks ok in a nuetral posistion but in First Person it is just the funniest and most awkward looking thing on the model. It took me less than 5 minutes to get over it and now I don't even recognize its there but just thought I'd share that.
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
Pumaxcs wrote:The model is amazing but can I say, the finger sticking out was a good idea and looks ok in a nuetral posistion but in First Person it is just the funniest and most awkward looking thing on the model. It took me less than 5 minutes to get over it and now I don't even recognize its there but just thought I'd share that.
Hahaha I second that, it was funny the first time I saw it... but I recognize the idea and effort to do it, and I hope this kind of this will continue... I really like seeing the fingers on the levers. Next time perhaps a more realistic position would do the trick, it's bent in an awkward position.
tyskorn wrote:I can't get in my head how that would work.
I think maybe doing like the front and back torso together, then the arms separate would work kinda good though. Would really suck for lines on the torso to the shoulder though. Hmmmmmmmmmmm.
I don't know either, that's why I said if he can. If it is possible, it would make lining up a picture/pattern way easier because right now for a pattern to match in the seam area, it requires rescaling and rotating the pattern on either the front or back side of the shirt wireframe. Which is a freaking pain.
Those who possess strength have also known adversity.
I can make a model without the brace if you want man, but if you alpha map the leatt one you will be ok
about the jersey seams on the back/front I think it will not work too good on the normal/spec map...because you see the seam ingame because of the lighting